Exemple #1
0
def apply(self, evt):
    if evt.what == "orders":
        if evt.action in ("remove", "change"):

            r = self.remove_orders(evt.id, evt.slot)
            if failed(r):
                raise IOError("Unable to remove the order %s from %s (%s)..." %
                              (evt.slot, evt.id, r[1]))

        if evt.action in ("create", "change"):
            r = self.insert_order(evt.id, evt.slot, evt.change)
            if failed(r):
                raise IOError(
                    "Unable to insert the order %s (%r) from %s (%s)..." %
                    (evt.slot, evt.change, evt.id, r[1]))

            if evt.slot == -1:
                evt.slot = len(server.cache.orders[evt.id])

            o = self.get_orders(evt.id, evt.slot)
            if failed(o):
                raise IOError("Unable to get the order %s from %s (%s)..." %
                              (evt.slot, evt.id, o[1]))

            evt.change = o[0]
    else:
        raise ValueError("Can't deal with that yet!")
def apply(self, evt):
	if evt.what == "orders":
		if evt.action in ("remove", "change"):

			r = self.remove_orders(evt.id, evt.slot)
			if failed(r):
				raise IOError("Unable to remove the order %s from %s (%s)..." % (evt.slot, evt.id, r[1]))
		
		if evt.action in ("create", "change"):
			r = self.insert_order(evt.id, evt.slot, evt.change)
			if failed(r):
				raise IOError("Unable to insert the order %s (%r) from %s (%s)..." % (evt.slot, evt.change, evt.id, r[1]))

			if evt.slot == -1:
				evt.slot = len(server.cache.orders[evt.id])
				
			o = self.get_orders(evt.id, evt.slot)
			if failed(o):
				raise IOError("Unable to get the order %s from %s (%s)..." % (evt.slot, evt.id, o[1]))

			evt.change = o[0]
	else:
		raise ValueError("Can't deal with that yet!")
def updateCache(host, port, username, password):
    """Updates the current cache"""
    conn = connect(host, port, username, password)
    
    games = conn.games()
    if failed(games):
        print "Getting the game object failed!"
        return
  
    cache = createCache(host, port, username, password, games)
    cache.update(conn, callback)
    
    print("Cache Updated")
    return conn, cache
    
    host, username, game, password = url2bits(uri)
    print host, username, game, password
    if not game is None:
        username = "******" % (username, game)

    connection = Connection()

    # Download the entire universe
    try:
    	connection.setup(host=host, debug=debug)
    except Exception,e: #TODO make the exception more specific
        print "Unable to connect to the host."
        return

    if failed(connection.connect("daneel-ai/%i.%i.%i" % version)):
        print "Unable to connect to the host."
        return

    if failed(connection.login(username, password)):
        # Try creating the user..
        print "User did not exist, trying to create user."
        if failed(connection.account(username, password, "", "daneel-ai bot")):
            print "Username / Password incorrect."
            return

        if failed(connection.login(username, password)):
            print "Created username, but still couldn't login :/"
            return

    games = connection.games()
def login(environ, start_response):
    """Login handler"""
    global cache
    print("--Logging In--")
    if environ['REQUEST_METHOD'].lower() == 'post':
        postdata = parse_qs(environ['wsgi.input'].read())
        
        host, colon, port = postdata['host'][0].rpartition(':')
        if colon == '':
            host = port
            port = 6923

        username = postdata['user'][0]
        password = postdata['pass'][0]

        data = {'auth': True, 'error': 'Wrong username or password.'}

        try:
            conn = middleman.connect(host, port, username, password)
        except middleman.ConnectionError, e:
            data['auth'] = False
            data['error'] = str(e)
    
        if data['auth']:
            
            # Set session when login was ok
            import datetime, hashlib
            session = environ.get('session')
            session['uid'] = (host, port, username, password, datetime.datetime.now())
            session.save()
            
            games = conn.games()
            if failed(games):
                print "Getting the game object failed!"
                return
            
            cache = middleman.createCache(host, port, username, password, games)
            
            conn.disconnect()
            
            #Get the media list from the server
            import urllib
            import gzip
            import os
            
            # Get the media file zip
            if not os.path.exists(mediaListDir):
                os.mkdir(mediaListDir)
            
            mediaListZip            = mediaListDir+'media-new.gz'
            mediaListNameServerVer  = mediaListDir + 'media-new-server.txt'
            
            urllib.urlretrieve(serverMediaZip, mediaListZip)
            if os.path.exists(mediaListZip):
                fileObj = gzip.GzipFile(mediaListZip, 'rb');
                fileObjOut = file(mediaListNameServerVer, 'wb');
                while 1:
                    lines = fileObj.readline()
                    if lines == '': break
                    fileObjOut.write(lines)
                fileObj.close()
                fileObjOut.close()
                os.remove(mediaListZip)
                        
            # Check if local media file is different from server file

            if os.path.exists(mediaListName) and os.path.exists(mediaListNameServerVer):
                print "Both txt files are now local"
                localMediaSize = os.path.getsize(mediaListName)
                serverMediaSize = os.path.getsize(mediaListNameServerVer)
                print "Sizes: " + str(localMediaSize) + ", " + str(serverMediaSize)
                if not localMediaSize is serverMediaSize:
                    os.remove(mediaListName)
                    os.rename(mediaListNameServerVer, mediaListName)
                else:
                    os.remove(mediaListNameServerVer)
            elif not os.path.exists(mediaListName):
                if os.path.exists(mediaListNameServerVer):
                    os.rename(mediaListNameServerVer, mediaListName)
                else:
                    print "There is no local image list file"
                    fileHolder = open(mediaListName, 'w')
                    fileHolder.write('')
                    fileHolder.close()
Exemple #6
0
             state,
             message="",
             todownload=None,
             total=None,
             amount=None):
    """Callback function used when downloading all game data"""
    pass


def connect(host, port, username, password):
    """Connect function, used by the backend"""
    try:
        connection = Connection(host=host, port=port, debug=False)
    except socket.error, e:
        raise ConnectionError('Unable to connect to the host.')

    if failed(connection.connect()):
        raise ConnectionError('Unable to connect to the host.')

    if failed(connection.login(username, password)):
        raise ConnectionError('Wrong user name or password.')

    cache = Cache(Cache.key(host, username),
                  configdir='/tmp/tpclient-pyweb/cache/')
    return connection, cache


def cache(host, username):
    return Cache(Cache.key(host, username),
                 configdir='/tmp/tpclient-pyweb/cache/')
Exemple #7
0
    """Exception used in connect"""
    def __init__(self, value):
        self.value = value

    def __str__(self):
        return str(self.value)

def callback(mode, state, message="", todownload=None, total=None, amount=None):
    """Callback function used when downloading all game data"""
    pass

def connect(host, port, username, password):
    """Connect function, used by the backend"""
    try:
        connection = Connection(host=host, port=port, debug=False)
    except socket.error, e:
        raise ConnectionError('Unable to connect to the host.')

    if failed(connection.connect()):
        raise ConnectionError('Unable to connect to the host.')

    if failed(connection.login(username, password)):
        raise ConnectionError('Wrong user name or password.')

    cache = Cache(Cache.key(host, username), configdir='/tmp/tpclient-pyweb/cache/')
    return connection, cache

def cache(host, username):
    return Cache(Cache.key(host, username), configdir='/tmp/tpclient-pyweb/cache/')