def _ManualInit(self, name = 'SceneRenderJobSpace'):
     SceneRenderJobSpace._ManualInit(self, name)
     self.persistedPostProcess = {}
     self.settings = {'aaQuality': 3,
      'postProcessingQuality': 2,
      'shadowQuality': 2,
      'shadowMapSize': 1024,
      'hdrEnabled': True}
     self.backBufferOverride = None
     self.depthBufferOverride = None
Exemple #2
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 def _ManualInit(self, name='SceneRenderJobSpace'):
     SceneRenderJobSpace._ManualInit(self, name)
     self.persistedPostProcess = {}
     self.settings = {
         'aaQuality': 3,
         'postProcessingQuality': 2,
         'shadowQuality': 2,
         'shadowMapSize': 1024,
         'hdrEnabled': True
     }
     self.backBufferOverride = None
     self.depthBufferOverride = None
 def _ManualInit(self, name):
     self.stencilBlitEffect = None
     self.stencilPath = ''
     self.SetupStencilBlitEffect()
     self.isOffscreen = False
     self.doFinalBlit = True
     self.offscreenRenderTarget = None
     self.offscreenDepthStencil = None
     self.finalTexture = None
     self.rtWidth = 0
     self.rtHeight = 0
     self.blitViewport = trinity.TriViewport()
     SceneRenderJobSpace._ManualInit(self, name)
 def _ManualInit(self, name):
     self.stencilBlitEffect = None
     self.stencilPath = ""
     self.SetupStencilBlitEffect()
     self.isOffscreen = False
     self.doFinalBlit = True
     self.offscreenRenderTarget = None
     self.offscreenDepthStencil = None
     self.finalTexture = None
     self.rtWidth = 0
     self.rtHeight = 0
     self.blitViewport = trinity.TriViewport()
     SceneRenderJobSpace._ManualInit(self, name)