def _ManualInit(self, name = 'SceneRenderJobSpace'): SceneRenderJobSpace._ManualInit(self, name) self.persistedPostProcess = {} self.settings = {'aaQuality': 3, 'postProcessingQuality': 2, 'shadowQuality': 2, 'shadowMapSize': 1024, 'hdrEnabled': True} self.backBufferOverride = None self.depthBufferOverride = None
def _ManualInit(self, name='SceneRenderJobSpace'): SceneRenderJobSpace._ManualInit(self, name) self.persistedPostProcess = {} self.settings = { 'aaQuality': 3, 'postProcessingQuality': 2, 'shadowQuality': 2, 'shadowMapSize': 1024, 'hdrEnabled': True } self.backBufferOverride = None self.depthBufferOverride = None
def _ManualInit(self, name): self.stencilBlitEffect = None self.stencilPath = '' self.SetupStencilBlitEffect() self.isOffscreen = False self.doFinalBlit = True self.offscreenRenderTarget = None self.offscreenDepthStencil = None self.finalTexture = None self.rtWidth = 0 self.rtHeight = 0 self.blitViewport = trinity.TriViewport() SceneRenderJobSpace._ManualInit(self, name)
def _ManualInit(self, name): self.stencilBlitEffect = None self.stencilPath = "" self.SetupStencilBlitEffect() self.isOffscreen = False self.doFinalBlit = True self.offscreenRenderTarget = None self.offscreenDepthStencil = None self.finalTexture = None self.rtWidth = 0 self.rtHeight = 0 self.blitViewport = trinity.TriViewport() SceneRenderJobSpace._ManualInit(self, name)