def Lighting(material, obj, light, point, eyev, normalv, inShadow=None):

    color = Color()
    if material.pattern != None:
        color = pattern_at_object(material.pattern, obj, point)
    else:
        color = material.color

    effective_color = Color.multiply(color, light.intensity)
    lightv = Vector3.Normalize(Tuples.sub(light.position, point))
    ambient = Color.multiply(effective_color, material.ambient)
    light_dot_normal = Tuples.dot(lightv, normalv)

    if light_dot_normal < 0 or inShadow == True:
        diffuse = Color()
        specular = Color()

    else:
        diffuse = Color.multiply(effective_color,
                                 material.diffuse * light_dot_normal)
        reflectv = Tuples.reflect(Tuples.NegateTuple(lightv), normalv)
        reflect_dot_eye = Tuples.dot(reflectv, eyev)

        if reflect_dot_eye <= 0:
            specular = Color()
        else:
            factor = pow(reflect_dot_eye, material.shininess)
            specular = Color.multiply(light.intensity,
                                      material.specular * factor)

    return Color.add(Color.add(ambient, diffuse), specular)
Exemple #2
0
 def intersect(self, ray):
     intersection = self.get_closest_intersection(ray)
     if not intersection:
         return None
     [index, point, angle] = intersection
     intensity = AngularLighting.light_intensity_from_angle(angle)
     angle_color = int(255 * intensity)
     return Color(angle_color, angle_color, angle_color)
Exemple #3
0
 def __init__(self,
              color=Color(1, 1, 1),
              ambient=0.1,
              diffuse=0.9,
              specular=0.9):
     self.id = id(self)
     self.color = color
     self.ambient = ambient
     self.diffuse = diffuse
     self.specular = specular
     self.shininess = 200.0
     self.reflective = 0.0
     self.refractive_index = 1.0
     self.transparency = 0
     self.pattern = None
     self.name = "DefaultMaterial"
Exemple #4
0
def render_show_single_frame_tri():
    # Create camera
    camera = Camera(position=Vector(0, 0, 0),
                    rotation=Vector(0, 0, 0),
                    height=60,
                    width=60,
                    focal_length=25)

    # Create scene
    scene = Scene(camera=camera)
    scene.set_resolution(30)

    # Create object
    obj = Triangle(Vector(0, 0, 0), Vector(10, 0, 0), Vector(4, 0, 10),
                   Color(255, 255, 255))

    # Add object to scene
    scene.add_object(obj)

    camera_position_vector = Vector(0, 12, 0)
    scene.camera.setPosition(camera_position_vector)
    scene.camera.setRotation(Vector(0, 0, 0))

    s = time.time()

    # Render the scene to an rgb array
    rendered_scene = scene.render_perspective()

    e = time.time()

    print(
        f"{scene.camera.width * scene.resolution}x{scene.camera.height * scene.resolution} took {e - s} seconds"
    )

    # Render the image
    show_image(rendered_scene, scene.camera.width * scene.resolution,
               scene.camera.height * scene.resolution)