Exemple #1
0
LEARNING_RATE               = 0.003
MOMENTUM_RATE               = 0.9

a = Ann(neuronsInHiddenLayers=NEURONS_IN_HIDDEN_LAYERS, listOfFunctions=LIST_OF_FUNCTIONS, learningRate=LEARNING_RATE, momentumRate=MOMENTUM_RATE, errorFunc=10)
for i in range (50):
    trX, trY = get_data.get_training_data('training/train_data_'+str(i+1))
    print "Training on data "+str(i+1)
    a.training(trX, trY,len(trX)-1,EPOCHS_PER_GAME)

random_res = []
#random_res = [128, 128, 256, 64, 256, 128, 64, 64, 32, 64, 128, 128, 128, 128, 128, 128, 64, 128, 64, 128, 128, 64, 64, 64, 64, 128, 128, 128, 64, 128, 128, 128, 128, 128, 128, 128, 32, 128, 256, 64, 64, 128, 64, 64, 64, 128, 128, 64, 128, 64]

for i in range(50):
    print "Random game: "+str(i+1)
    board = Board()
    window.update_view( board.generateState(board.grid) )
    solver = Solver(board, window, root)
    solver.startSolver("random")
    random_res.append(int(2**board.bestTile))


ann_res=[]

for asd in range(50):
    print "ANN game: "+str(asd+1)
    board = Board()
    window.update_view( board.generateState(board.grid) )
    x = play(a)
    ann_res.append(x)

'''
Exemple #2
0
from visuals import GameWindow
from board import Board
from solver import Solver
from Tkinter import *
import random, sys, copy, time

root = Tk()

window = GameWindow(root)

random_res = []
for i in range(50):
    board = Board()
    window.update_view( board.generateState(board.grid) )
    solver = Solver(board, window, root)
    solver.startSolver("random")
    random_res.append(int(2**board.bestTile))

print random_res
'''for i in range(1,50):
    board = Board()
    window.update_view( board.generateState(board.grid) )
    solver = Solver(board, window, root, train_nr=i)
#modes: random, upleftdownright, partialAI, onestepahead
    solver.startSolver("expectimax")'''

# TO PLAY THE GAME, UMCOMMENT THESE LINES
'''
while True:
    window.update_view( board.generateState(board.grid) )
    print "POINTS========> >  > " + str(board.points) + " <  < <========POINTS"
			alreadyCompleted = True
		gameBoard.setBoard(bestNode.board)
		gameBoard.placeRandomTwoOrFour()
		window.update_view(gameBoard.board)


main = Tk()

window = GameWindow(main)

main.bind('<Left>', leftKey)
main.bind('<Right>', rightKey)
main.bind('<Up>', upKey)
main.bind('<Down>', downKey)
main.bind('<KeyRelease>', keyReleased)
main.bind('<space>', startAlgorithm)

window.pack()

gameBoard = initBoard()
window.update_view(gameBoard.board)  # 1D list representing the board

window.mainloop()

newNode = findBestMove([1, 8, 9, 10,
                        5, 7, 6, 4,
                        1, 4, 5, 3,
                        1, 3, 2, 1])

print newNode