Exemple #1
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def ChargePower():
    #Get detailed information about where the mouse is pointed
    info = viz.pick(1)
    #Show and place marker based on intersection result
    marker.visible(info.valid)
    marker.setPosition(info.point)
    #Increment the amount of power charged up
    power.set(power.get() + 0.05)
def pushObject():
	info = viz.pick( True ) #Get object that cursor is pointing at
	if info.valid and ( info.object == ball or info.object ==box ):
		#Create a vector from the mouse position into the world
		line = viz.MainWindow.screenToWorld(viz.mouse.getPosition())
		vec = viz.Vector( line.dir )
		vec.setLength( 1 )
		info.object.applyForce( dir = vec, duration = 0.1, pos = info.point )
		return True
Exemple #3
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	def onMouseDown(self, button):
		if button == viz.MOUSEBUTTON_LEFT:
			print("left mouse pressed")
			self.obj = viz.pick()
			if self.obj == self.ball.getNode():
				self.bz = self.z
				self.bx = self.x
				self.ball.setOrientation(self.x,.5,self.z+.2, .1, 0)
				self.picked = True
Exemple #4
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	def onPick():
		object = viz.pick()
		handle = pump.components['bypassL']
		if object == handle:
			print 'valve picked'
			object.color(viz.GREEN, op=viz.OP_OVERRIDE)
		elif getattr(object, 'pick_parent', False):
			object.getParents()[0].color(viz.GREEN, op=viz.OP_OVERRIDE)
		else:
			handle.clearAttribute(viz.ATTR_COLOR, op=viz.OP_OVERRIDE)
def grabBall():
    object = viz.pick(
    )  # Command detects which object the mouse is currently over and returns it

    if object == basketball:  # Check to see if object is basketball
        print "You've clicked on the basketball"
        ser.writelines(b'T')  # Turn led/thumb electrode on
        global link
        link = viz.grab(hand, basketball)  # Use hand to grab basketball
    else:
        print "This is not a basketball"
Exemple #6
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    def getPickInfo(self):
        """Returns selected cube environment's cube face and coordinates.
		(e.g. [[front][x,y,z]]"""
        info = viz.pick(info=True)
        picked = {}
        picked = {
            'face': info.name,
            'x': info.point[0],
            'y': info.point[1],
            'z': info.point[2]
        }
        return picked
Exemple #7
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	def onMouseDown(self, button):
			if button == viz.MOUSEBUTTON_LEFT:
				print("Left Pressed")
				obj = viz.pick()
				if  obj == self.desk.getNode():
					print("desk")
					self.deskPressed = True
					self.shelfPressed = False
				elif obj == self.shelf.getNode():
					print("shelf")
					self.deskPressed = False
					self.shelfPressed = True
				else:
					print("Neither")
					self.deskPressed = False
					self.shelfPressed = False
Exemple #8
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    def onClick(self, click):
        if self.picking:
            choice = viz.pick(info=True)
            if choice.valid:
                if choice.object.id in [self.xWing.id, self.tie.id]:
                    if choice.object.id == self.xWing.id:
                        print("xwing")
                        self.model = self.xWing
                        self.tie.remove()

                        self.winSong = 'audio/good-win.wav'
                        self.loseSong = 'audio/good-fail.wav'

                        self.ambient = viz.addAudio('audio/xWing-ambient.wav')
                        self.ambient.loop(viz.ON)
                        self.ambient.play()

                        self.picking = False
                    elif choice.object.id == self.tie.id:
                        print("tie")
                        self.model = self.tie
                        self.rotmatrix.postAxisAngle(0, 1, 0, 180)
                        self.xWing.remove()

                        self.winSong = 'audio/bad-win.wav'
                        self.loseSong = 'audio/bad-lose.wav'

                        self.ambient = viz.addAudio('audio/tie-ambient.wav')
                        self.ambient.loop(viz.ON)
                        self.ambient.play()

                        self.picking = False

                    self.setOrientation()
                    self.setView()

                    self.trench = self.addTrench()
                    self.trench.collideMesh()

                    self.model.collideMesh()
                    self.model.enable(viz.COLLIDE_NOTIFY)
                    self.model.enable(viz.LIGHTING)

                    self.starttimer(1, viz.FASTEST_EXPIRATION, viz.FOREVER)
                    self.starttimer(3, 2, viz.FOREVER)
    def onClick(self, click):
        if self.picking:
            choice = viz.pick(info=True)
            if choice.valid:
                if choice.object.id == self.xWing.id:
                    print("xwing")
                    self.model = self.xWing
                    self.tie.remove()

                    self.z += 10
                    self.picking = False
                elif choice.object.id == self.tie.id:
                    print("tie")
                    self.model = self.tie
                    self.xWing.remove()

                    self.z += 10
                    self.picking = False
                self.moveShip()
	def getHittedObject(self, e):	
		print 'hit1 =',e.obj1.name
		print 'hit2 =',e.obj2.name
		print 'nextShot = ',self.nextShot
		if e.obj2.name == "target" and self.nextShot == False :
			hitPosition = e.pos
			worldPosition = viz.worldtoscreen(hitPosition)
			pickedObject = viz.pick(pos = [worldPosition[0], worldPosition[1]], info = True, mode = viz.WORLD, all=True)
			
			count = len(pickedObject)			
			hittedRing = ''
			
			for i in range(count):
				obj = pickedObject[i]
				name = obj.name
				print 'pickObject', i, ' = ', name
				if name in self.rings:
					hittedRing = name
					self.getHitPoint(hittedRing)
					return	
def grabBall():
    gesture = int(sensor.get()[-1])
    gestureText.message(gestureName[gesture])
    object = viz.pick(
    )  # Command detects which object the mouse is currently over and returns it

    if (gesture
            == 0) and (object
                       == basketball):  # Check to see if object is basketball
        print
        "closed fist - gripped basketball"
        #  ser.writelines(b'T')
        global link
        link = viz.grab(hand, basketball)  # Use hand to grab basketball
        glove.getSensorRawAll()

    else:
        print
        "This is not a basketball"
        #  ser.writelines(b'L')
        vizact.ontimer(1, releaseBall)
        vizact.ontimer(2, releaseBall)
        vizact.ontimer(3, releaseBall)
        vizact.ontimer(4, releaseBall)
        vizact.ontimer(5, releaseBall)
        vizact.ontimer(6, releaseBall)
        vizact.ontimer(7, releaseBall)
        vizact.ontimer(8, releaseBall)
        vizact.ontimer(9, releaseBall)
        vizact.ontimer(10, releaseBall)
        vizact.ontimer(11, releaseBall)
        vizact.ontimer(12, releaseBall)
        vizact.ontimer(13, releaseBall)
        vizact.ontimer(14, releaseBall)
        vizact.ontimer(15, releaseBall)
        vizact.ontimer(16, releaseBall)
Exemple #12
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def ChargePower():
    #Get detailed information about where the mouse is pointed
    info = viz.pick(1)
    marker.setPosition(info.point)
    #Increment the amount of power charged up
    power.set(power.get() + 0.05)
	def onMouseDown(self,button):
		selectedObject = viz.pick()
		print(selectedObject.id)
Exemple #14
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 def onMouseDown(self, button):
     selectedObject = viz.pick()
     print(selectedObject.id)
Exemple #15
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def landmark():

    object = viz.pick()

    if object.valid() and object == bomb_in_school:
        textbox1 = viz.addTextbox()
        #Make it twice as long.
        textbox1.length(2)
        textbox1.setPosition(.5, .5)
        #Have it grow when text reaches its boundary.

        textbox1.overflow(viz.OVERFLOW_GROW)

        textbox1.message('you are at the public school')

        textbox1.add(fadeInOut)

    elif object.valid() and object == bomb_in_trashcan:

        textbox1 = viz.addTextbox()

        #Make it twice as long.

        textbox1.length(2)

        textbox1.setPosition(.5, .5)

        #Have it grow when text reaches its boundary.

        textbox1.overflow(viz.OVERFLOW_GROW)

        textbox1.message('you are at the park')

        textbox1.add(fadeInOut)

    elif object.valid() and object == police_station:

        textbox1 = viz.addTextbox()

        #Make it twice as long.

        textbox1.length(2)

        textbox1.setPosition(.5, .5)

        #Have it grow when text reaches its boundary.

        textbox1.overflow(viz.OVERFLOW_GROW)

        textbox1.message('you are at the police station')

        textbox1.add(fadeInOut)

    elif object.valid() and object == bomb_in_schoolbus:

        textbox1 = viz.addTextbox()

        #Make it twice as long.

        textbox1.length(2)

        textbox1.setPosition(.5, .5)

        #Have it grow when text reaches its boundary.

        textbox1.overflow(viz.OVERFLOW_GROW)

        textbox1.message('you are near to school bus')

        textbox1.add(fadeInOut)

    elif object.valid() and object == bomb_under_car_at_gas_station:

        textbox1 = viz.addTextbox()

        #Make it twice as long.

        textbox1.length(2)

        textbox1.setPosition(.5, .5)

        #Have it grow when text reaches its boundary.

        textbox1.overflow(viz.OVERFLOW_GROW)

        textbox1.message('you are  at the gas station')

        textbox1.add(fadeInOut)