Exemple #1
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    def __init__ (self, start_dir, sqlitefile):

        if 0 and os.path.exists (sqlitefile):
            raise AlreadyExistsError, '\nERROR: sqlite_file already exists at {}\n'.format(sqlitefile)

        Walker.__init__(self, start_dir)

        self.db_table = CommsDBTable(sqlitefile)
Exemple #2
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	def __init__(self, objectLogicPath, object):
		Live.__init__(self,objectLogicPath, object)
		Walker.__init__(self, objectLogicPath, object)
		logicFileName = object.GetLogicFileName()
		configFile=ini.IniFile(objectLogicPath)
		configFile.ReadString("npc", "group")
		self.SetHealth(configFile.ReadInt("npc", "health"))
		self._clock = sf.Clock()
		self._alarm = False
Exemple #3
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 def __init__(self):
     events.AddListener(self)
     Walker.__init__(self)
     self.health = 10
     self.energy = 1
     self.xMax = 4
     self.xMin = -4
     self.yMax = 2
     self.yMin = -2
     self.state = State.fastWalking
     self.knownAvatars = []
     self.xFightingReach = 10
     self.yFightingReach = 4
     self.attack = attacks.Hug()
     self.stunCounter = 0
Exemple #4
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 def __init__(self):
     events.AddListener(self)
     Walker.__init__(self)
     self.health = 10
     self.energy = 1
     self.xMax = 4
     self.xMin = -4
     self.yMax = 2
     self.yMin = -2
     self.state = State.fastWalking
     self.knownAvatars = []
     self.xFightingReach = 10
     self.yFightingReach = 4
     self.attack = attacks.Hug()
     self.stunCounter = 0
Exemple #5
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 def __init__(self):
     Walker.__init__(self)
     events.AddListener(self)
     self.health = 3
     self.state = State.normal
     self.upPressed = False
     self.rightPressed = False
     self.downPressed = False
     self.leftPressed = False
     self.xFriction = 1
     self.yFriction = 2
     self.xAccel = 1
     self.yAccel = 1 
     self.xMax = 6
     self.xMin = -6
     self.yMax = 2
     self.yMin = -2
     self.stunCounter = 0
     self.yoyo = LogicalYoyo()
     self.attacks = attacks.makeYoyoAttacks(self.yoyo)
     self.strings = []
     self.selectedAttack = None