def SUNNYDAYonStart(source):
	weather.set_weather(weather.SUNNYDAY, 5)
	if (source and source.item == "HEATROCK"):
		weather.set_weather(weather.SUNNYDAY, 8)
	if (source.ability == "DROUGHT"):
		weather.set_weather(weather.SUNNYDAY, -1)
def RAINDANCEonStart(source):
	weather.set_weather(weather.RAINDANCE, 5)
	if (source and source.item == "DAMPROCK"):
		weather.set_weather(weather.RAINDANCE, 8)
	if (source.ability == "DRIZZLE"):
		weather.set_weather(weather.RAINDANCE, -1)
Exemple #3
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def SUNNYDAYonStart(source):
    weather.set_weather(weather.SUNNYDAY, 5)
    if (source and source.item == "HEATROCK"):
        weather.set_weather(weather.SUNNYDAY, 8)
    if (source.ability == "DROUGHT"):
        weather.set_weather(weather.SUNNYDAY, -1)
Exemple #4
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def RAINDANCEonStart(source):
    weather.set_weather(weather.RAINDANCE, 5)
    if (source and source.item == "DAMPROCK"):
        weather.set_weather(weather.RAINDANCE, 8)
    if (source.ability == "DRIZZLE"):
        weather.set_weather(weather.RAINDANCE, -1)
Exemple #5
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def SUNNYDAYonStart(target):
	weather.set_weather(weather.SUNNYDAY, 5)
Exemple #6
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def RAINDANCEonStart(target):
	weather.set_weather(weather.RAINDANCE, 5)