def mouseOverPlot (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().mouseOverPlot(argsList)): return if (WORLDBUILDER_SCREEN == argsList[0]): worldBuilderScreen.mouseOverPlot(argsList)
def mouseOverPlot(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().mouseOverPlot(argsList)): return if (WORLDBUILDER_SCREEN == argsList[0]): worldBuilderScreen.mouseOverPlot(argsList)
def onClose (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().onClose(argsList)): return if (HandleCloseMap.has_key(argsList[0])): screen = HandleCloseMap.get(argsList[0]) screen.onClose()
def minimapClicked(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().minimapClicked(argsList)): return if (MILITARY_ADVISOR == argsList[0]): militaryAdvisor.minimapClicked() return
def onClose(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().onClose(argsList)): return if (HandleCloseMap.has_key(argsList[0])): screen = HandleCloseMap.get(argsList[0]) screen.onClose()
def update(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().update(argsList)): return if (HandleInputMap.has_key(argsList[0])): screen = HandleInputMap.get(argsList[0]) screen.update(argsList[1])
def update (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().update(argsList)): return if (HandleInputMap.has_key(argsList[0])): screen = HandleInputMap.get(argsList[0]) screen.update(argsList[1])
def minimapClicked (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().minimapClicked(argsList)): return if (MILITARY_ADVISOR == argsList[0]): militaryAdvisor.minimapClicked() return
def rightMouseDown(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().rightMouseDown(argsList)): return if (argsList[0] == WORLDBUILDER_SCREEN): worldBuilderScreen.rightMouseDown(argsList) return 1 return 0
def rightMouseDown (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().rightMouseDown(argsList)): return if ( argsList[0] == WORLDBUILDER_SCREEN ): worldBuilderScreen.rightMouseDown(argsList) return 1 return 0
def minimapClicked (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().minimapClicked(argsList)): return if (MILITARY_ADVISOR == argsList[0]): militaryAdvisor.minimapClicked() elif (IMMIGRATION_SCREEN == argsList[0]): immigrationScreen.minimapClicked() return
def forceScreenRedraw(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)): return # Main Interface Screen if (argsList[0] == MAIN_INTERFACE): mainInterface.redraw() elif (argsList[0] == TECH_CHOOSER): techChooser.updateTechRecords(true)
def forceScreenRedraw (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)): return # Main Interface Screen if ( argsList[0] == MAIN_INTERFACE ): mainInterface.redraw() elif ( argsList[0] == TECH_CHOOSER ): techChooser.updateTechRecords(true)
def movieDone(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().movieDone(argsList)): return if (argsList[0] == INTRO_MOVIE_SCREEN): introMovie.hideScreen() if (argsList[0] == VICTORY_MOVIE_SCREEN): victoryMovie.hideScreen()
def forceScreenRedraw(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)): return # Main Interface Screen if (argsList[0] == MAIN_INTERFACE): mainInterface.redraw() elif (argsList[0] == WORLDBUILDER_SCREEN): worldBuilderScreen.redraw() elif (argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN): worldBuilderDiplomacyScreen.redraw()
def forceScreenRedraw (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)): return # Main Interface Screen if ( argsList[0] == MAIN_INTERFACE ): mainInterface.redraw() elif ( argsList[0] == WORLDBUILDER_SCREEN ): worldBuilderScreen.redraw() elif ( argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN ): worldBuilderDiplomacyScreen.redraw()
def forceScreenUpdate(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenUpdate(argsList)): return # Tech chooser update (forced from net message) if (argsList[0] == TECH_CHOOSER): techChooser.updateTechRecords(false) # Main interface Screen elif (argsList[0] == MAIN_INTERFACE): mainInterface.updateScreen() # world builder Screen elif (argsList[0] == WORLDBUILDER_SCREEN): worldBuilderScreen.updateScreen()
def forceScreenRedraw(argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)): return # Main Interface Screen if (argsList[0] == MAIN_INTERFACE): mainInterface.redraw() elif (argsList[0] == WORLDBUILDER_SCREEN): worldBuilderScreen.redraw() elif (argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN): worldBuilderDiplomacyScreen.redraw() elif (argsList[0] == TECH_CHOOSER): techChooser.updateTechRecords(true)
def handleInput (argsList): ' handle input is called when a screen is up ' inputClass = PyScreenInput.ScreenInput(argsList) # allows overides for mods ret = CvScreenUtilsInterface.getScreenUtils().handleInput( (inputClass.getPythonFile(),inputClass) ) # get the screen that is active from the HandleInputMap Dictionary screen = HandleInputMap.get( inputClass.getPythonFile() ) # call handle input on that screen if ( screen and not ret): return screen.handleInput(inputClass) return 0
def forceScreenRedraw (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenRedraw(argsList)): return # Main Interface Screen if ( argsList[0] == MAIN_INTERFACE ): mainInterface.redraw() elif ( argsList[0] == WORLDBUILDER_SCREEN ): worldBuilderScreen.redraw() elif ( argsList[0] == WORLDBUILDER_DIPLOMACY_SCREEN ): worldBuilderDiplomacyScreen.redraw() elif ( argsList[0] == TECH_CHOOSER ): techChooser.updateTechRecords(true)
def forceScreenUpdate (argsList): # allows overides for mods if (CvScreenUtilsInterface.getScreenUtils().forceScreenUpdate(argsList)): return # Tech chooser update (forced from net message) if ( argsList[0] == TECH_CHOOSER ): techChooser.updateTechRecords(false) # Main interface Screen elif ( argsList[0] == MAIN_INTERFACE ): mainInterface.updateScreen() # world builder Screen elif ( argsList[0] == WORLDBUILDER_SCREEN ): worldBuilderScreen.updateScreen()