def StClips(Unit): u = Unit uHP = WSD[Unit].HP uENE = WSD[Unit].ENE uSTR = WSD[Unit].STR uSPR = WSD[Unit].SPR uSKL = WSD[Unit].SKL uABL = WSD[Unit].ABL uAGI = WSD[Unit].AGI uEVA = WSD[Unit].EVA uTGH = WSD[Unit].TGH uRES = WSD[Unit].RES uLCK = WSD[Unit].LCK uPAR = WSD[Unit].PAR uMAR = WSD[Unit].MAR uWT = WSD[Unit].ArmorWT choice = input( "Select something!\n [St]atcheck!\n [At]tack!\n [I]nventory!\n [Sk]illcheck!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "AT" or choice == "At" or choice == "at": choice = input("Which weapon?\n [1] Festive Firwood Mechgun+2!\n ") if choice == "1": choice = input( "[Q]uick!\n [N]ormal!\n [H]ard!\n [Dr]izzle!\n [Bl]itz!\n ") if choice == "AT" or choice == "At" or choice == "at": Attacks.MechgunManiac("StClips", "FestiveWoodMechgun2", "Earth") elif choice == "DR" or choice == "Dr" or choice == "dr": Skills.DrizzleManiac("StClips", "FestiveWoodMechgun2", "Earth") elif choice == "BL" or choice == "Bl" or choice == "bl": Skills.BlitzManiac("StClips", "FestiveWoodMechgun2", "Earth") elif choice == "I" or choice == "i": choice = input("Select an item!\n ") elif choice == "SK" or choice == "Sk" or choice == "sk": Check.Skillcheck("StClips", 2).Choice
def StClips(Unit): u=Unit uHP=WSD[Unit].HP uENE=WSD[Unit].ENE uSTR=WSD[Unit].STR uSPR=WSD[Unit].SPR uSKL=WSD[Unit].SKL uABL=WSD[Unit].ABL uAGI=WSD[Unit].AGI uEVA=WSD[Unit].EVA uTGH=WSD[Unit].TGH uRES=WSD[Unit].RES uLCK=WSD[Unit].LCK uPAR=WSD[Unit].PAR uMAR=WSD[Unit].MAR uWT=WSD[Unit].ArmorWT choice=input("Select something!\n [St]atcheck!\n [Ba]ttlestats!\n [At]tack!\n [T]oggle Shield!\n [I]nventory!\n [C]onfirm Actions!\n ") if choice=="ST" or choice == "St" or choice == "st": print("-----------------") print("HP:",uHP) print("ENE:",uENE) print("STR:",uSTR) print("SPR:",uSPR) print("SKL:",uSKL) print("ABL:",uABL) print("AGI:",uAGI) print("EVA:",uEVA) print("TGH:",uTGH) print("RES:",uRES) print("LCK:",uLCK) print("PAR:",uPAR) print("MAR:",uMAR) print("WT:",uWT) print("-----------------") elif choice == "BA" or choice == "Ba" or choice == "ba": print("-----------------") importlib.reload(HealthBar) print("Current HP:",HealthBar.StClipsHP) importlib.reload(EnergyBar) print("Current ENE:",EnergyBar.StClipsENE) print("-----------------") elif choice == "T" or choice == "t": UserShield="StClipsShield" importlib.reload(Shielding) ShieldPos=getattr(Shielding,UserShield) if ShieldPos == "Equipped": with open('C:\\Users\\seven\\OneDrive\\Desktop\\RoPH OOP Update\\For Testing Ideas\\Shielding.py','a+') as f: importlib.reload(Shielding) print(UserShield+"=NotEquipped",file=f) else: with open('C:\\Users\\seven\\OneDrive\\Desktop\\RoPH OOP Update\\For Testing Ideas\\Shielding.py','a+') as f: importlib.reload(Shielding) print(UserShield+"=Equipped",file=f) elif choice=="AT" or choice=="At" or choice == "at": choice=input("Which weapon?\n [1] Festive Firwood Mechgun+2!\n ") if choice == "1": choice=input("[Q]uick!\n [N]ormal!\n [H]ard!\n [Dr]izzle!\n [Bl]itz!\n ") if choice == "AT" or choice == "At" or choice == "at": Attacks.MechgunManiac("StClips","FestiveWoodMechgun2","Earth") elif choice == "DR" or choice == "Dr" or choice == "dr": Skills.DrizzleManiac("StClips","FestiveWoodMechgun2","Earth") elif choice == "BL" or choice == "Bl" or choice == "bl": Skills.BlitzManiac("StClips","FestiveWoodMechgun2","Earth") elif choice == "I" or choice == "i": choice=input("Select an item!\n ") if choice == "P" or choice == "p": ItemUsed=eval("Items."+input("Item is: ")) exec(str(ItemUsed("StClips"))) elif choice == "C" or choice == "c": choice=input("Select a Type!\n [A]ttackcheck!\n [S]killcheck!\n [I]temcheck!\n ") User="******" UserLevel=WSD[User].Level if choice == "A" or choice == "a": Check.Attackcheck(User).Confirm elif choice == "S" or choice == "s": Check.Skillcheck(User,UserLevel).Choice elif choice == "I" or choice == "i": Check.Itemcheck(User).Confirm