Esempio n. 1
0
def Hellhound(Monster):
    u = Monster
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [At]tacks!\n [Sk]ills!")
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    if choice == "AT" or choice == "At" or choice == "at":
        choice = input("Select an attack!\n [CL] Claws!\n [Te]eth!\n ")
        if choice == "CL" or choice == "cl" or choice == "Claws" or choice == "claws":
            Attacks.Claw("Hellhound", "NormalBronzeClaw3", "Flame")
        elif choice == "Te" or choice == "TE" or choice == "te":
            AttacksOO.Weaponless("Hellhound", Flame, 1, 0, 0).SavageBite
    elif choice == "SK" or choice == "Sk" or choice == "sk":
        choice = input(
            "Select a Skill! \n [FB] Fire Breath!\n [SB] Savage Bite!\n [BS] Bodyslam!\n "
        )
        if choice == "FB" or choice == "fb":
            Skills.BreathAttack("Hellhound", "Flame")
        elif choice == "SB" or choice == "sb":
            Skills.SavageBite("Hellhound")
        elif choice == "BS" or choice == "bs":
            Skills.Bodyslam("Hellhound")
Esempio n. 2
0
def Liveflame(Monster):
    u = Monster
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [Br]eath Attack!\n [Fl]ameblast!\n [Bo]dyslam!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "BR" or choice == "br" or choice == "Br":
        Skills.BreathAttack("Liveflame", "Flame")
    elif choice == "FL" or choice == "fl" or choice == "Fl":
        Skills.FlameBlast("Liveflame", "NormalIvoryRod1")
    elif choice == "BO" or choice == "bo" or choice == "Bo":
        Skills.Bodyslam("Liveflame")
Esempio n. 3
0
def Jel(Monster, Element):
    u = Monster
    uELM = Element
    uHP = WSD[Monster].HP
    uENE = WSD[Monster].ENE
    uSTR = WSD[Monster].STR
    uSPR = WSD[Monster].SPR
    uSKL = WSD[Monster].SKL
    uABL = WSD[Monster].ABL
    uAGI = WSD[Monster].AGI
    uEVA = WSD[Monster].EVA
    uTGH = WSD[Monster].TGH
    uRES = WSD[Monster].RES
    uLCK = WSD[Monster].LCK
    uPAR = WSD[Monster].PAR
    uMAR = WSD[Monster].MAR
    uWT = WSD[Monster].ArmorWT
    choice = input(
        "Select an action type!\n [St]atcheck!\n [Bo]dyslam!\n [Br]eathattack!\n "
    )
    if choice == "ST" or choice == "St" or choice == "st":
        print("-----------------")
        print("HP:", uHP)
        print("ENE:", uENE)
        print("STR:", uSTR)
        print("SPR:", uSPR)
        print("SKL:", uSKL)
        print("ABL:", uABL)
        print("AGI:", uAGI)
        print("EVA:", uEVA)
        print("TGH:", uTGH)
        print("RES:", uRES)
        print("LCK:", uLCK)
        print("PAR:", uPAR)
        print("MAR:", uMAR)
        print("WT:", uWT)
        print("-----------------")
    elif choice == "BO" or choice == "Bo" or choice == "bo":
        Skills.Bodyslam(Monster, Element)
    elif choice == "BR" or choice == "Br" or choice == "br":
        Skills.BreathAttack(Monster, Element)