def getTrial(self): return self.trial charType = SelectCharacter() name = SetName() player = Character(name.getName(), charType.getType(), charType.getHP(), charType.getATK()) dragon = Dragon() home = Home("") while dragon.getHP() != 0 and player.getHP() != 0 and home.getTrial() != 99: if home.getTrial() == 1: string = "" diamond = DiamondDefense() if diamond.getDiamondStatus() == 0: string = "Oh no! You didn't find the Defense Diamond.\nYou can continue to your next trial, but you might want to try again.\nYou may need it later!" elif diamond.getDiamondStatus() == 1: player.setDefense() string = "Congratulations! You found the Defense Diamond!\nYou may choose your next trial.\nIf you have completed all the trials, you are ready to face the dragon!" home = Home(string) elif home.getTrial() == 2: string = "" riddle = Riddle() if riddle.getHammer() == 0: string = "Oh no! You did not attain War Hammer.\nYou can continue to your next trial, but you might want to try again.\nYou may need it later!" elif riddle.getHammer() == 1: player.setHammer() string = "Congratulations! You have attained War Hammer!\nYou may choose your next trial.\nIf you have completed all the trials, you are ready to face the dragon!" home = Home(string) elif home.getTrial() == 3: string = "" card = CardChallenge() if card.getLuckStatus() == 0: