transceiver.sauver_arme(arme) arme["nom"] = "2eme" transceiver.sauver_arme(arme) transceiver.sauver_armure(armure) transceiver.sauver_competance(competance) transceiver.sauver_sort(sort) transceiver.sauver_objet(objet) partie = Partie("aLELJD") combat1 = Combat() combat1.addPlayer(perso) combat1.addPlayer(perso1) combat1.addMonster(perso1) combat1.addMonster(perso2) combat1.rename("plouf") partie.addCombat(combat1) combat1 = "" combat2 = Combat([], []) combat2.addPlayer(perso) combat2.addMonster(perso1) combat2.addMonster(perso2) combat2.rename("plouf2") combat2.commencer() partie.addCombat(combat2) collec = Collection("Algarn") collec.reload_perso() collec.reload_armure() partie.sauvegarder()
def create_combat(self, nom): cbt = Combat() cbt.rename(nom) self.listCbts.append(cbt)