Esempio n. 1
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 def __init__(self, energy, power, team):
     self.inputs = Items.MultiSlot([
         Items.FilterSlot(Items.resources["SP%s" % n]) for n in range(1, 7)
     ])
     self.energy = energy
     self.power = power / 60
     self.team = team
Esempio n. 2
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 def __init__(self, recipe, energy, power):
     self.inputs = Items.MultiSlot([
         Items.FilterSlot(Items.get_item(k), v)
         for k, v in recipe[0].items()
     ])
     self.output = Items.FilterSlot(recipe[1][0])
     self.recipe = recipe
     self.energy = energy
     self.power = power / 60
     self.tar_inputs = Counter(self.recipe[0])
Esempio n. 3
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 def __init__(self, ctype, colour=None, max_output=None):
     self.slot = Items.Slot()
     if colour:
         self.colour = colour
     self.slot.backcol = self.colour
     self.ctype = ctype
     self.max_output = None if max_output is None else max_output / 60
Esempio n. 4
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 def starting_inv(self,inv):
     inv.add(Items.Placeable(Basic.Furnace))
     inv.add(Items.Placeable(Production.Miner))
     inv.add(Items.Placeable(Vehicles.Boat))
     inv.add(Items.Placeable(Boxes.StdBox))
     inv.add(Items.Placeable(Basic.Generator))
     inv.add(Items.Placeable(Basic.Electrolyser))
Esempio n. 5
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 def render(self, screen, y, size, rcpos=None):
     for x, (i, (p, q)) in enumerate(self.rs):
         Img.draw_with_num(screen, p.img, q,
                           (x % size.x * 64, y + x // size.x * 64), 4)
     if rcpos is not None:
         screen.blit(sel[3], rcpos * 64 + Vector.VectorX(0, y))
         selr = self.rs[rcpos.x + rcpos.y * size.x]
         i, (p, q) = selr
         l = len(i)
         offset = (size.x - l - 2) * 32
         for x, (item, n) in enumerate(i.items()):
             Img.draw_with_num(screen, Items.get_item_image(item), n,
                               (offset + x * 64, (size.y - 1) * 64), 4)
         screen.blit(arrow[3], (offset + l * 64, (size.y - 1) * 64))
         Img.draw_with_num(screen, p.img, q,
                           (offset + (l + 1) * 64, (size.y - 1) * 64), 4)
Esempio n. 6
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 def render(self, screen, y, size, rcpos=None):
     if Research.current[self.team]:
         for x, r in enumerate(Research.current[self.team]):
             if r is Research.current_research[self.team]:
                 draw.rect(
                     screen, (100, 100, 100),
                     Rect(x % size.x * 64, y + x // size.x * 64, 64, 64))
             screen.blit(r.img[3], (x % size.x * 64, y + x // size.x * 64))
         if rcpos is not None:
             screen.blit(sel[3], rcpos * 64 + Vector.VectorX(0, y))
             selr = Research.current[self.team][rcpos.x + rcpos.y * size.x]
             l = len(selr.packs)
             offset = (size.x - l) * 32
             for x, p in enumerate(selr.packs):
                 Img.draw_with_num(screen, Items.get_item_image("SP%s" % p),
                                   selr.n,
                                   (offset + x * 64, (size.y - 1) * 64), 4)
     else:
         Img.bcentrex(tfont, "NO RESEARCH AVAILABLE", screen, y - 16)
Esempio n. 7
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        self.crop = Agriculture.crops[args[0]]

    def update(self, pos, area, events):
        if self.crops:
            if not randint(0, self.crop.gspeed // 25):
                tpos, ch = choice(list(self.crops.items()))
                if ch:
                    if not ch.exists:
                        self.crops[tpos] = None
                    elif ch.growth < ch.max_g:
                        ch.growth += 1
                    elif self.add_output(ch.mined()):
                        ch.growth = ch.harvest_state
        elif self.crop:
            self.init_crops(area, pos)
        super().update(pos, area, events)

    def on_dest(self, area, pos):
        if self.crops:
            for tpos, crop in self.crops.items():
                if crop:
                    crop.bound = None
                    area.ups.add((tpos, crop))


Registry.add_recipe({"Iron": 4, "Gear": 2}, Items.Placeable(Miner))
Research.add_recipesearch({
    "Copper": 8,
    "Gear": 4
}, Items.Placeable(Farmer), [1], 20)
Esempio n. 8
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 def mined(self):
     return Items.Placeable(self.__class__)
Esempio n. 9
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                        area.create_exp(pos, 1, "Cross", 1)
            else:
                self.state = "Taxi"
        elif self.player:
            j = self.player.j
            if not self.mprog:
                buttons = j.get_buttons(events)
                if buttons[1]:
                    if area.move(self.player, pos, self.lv, True, 64):
                        self.player.vehicle = None
                        self.player = None
                        self.team = None
                        return
                elif buttons[0]:
                    self.state = "Takeoff"
                for v in j.get_dirs():
                    self.lv = v
                    if area.move(self, pos, v):
                        break
                else:
                    rs = j.get_rstick()
                    if rs:
                        self.lv = rs


Registry.add_recipe({"Log": 10}, Items.Placeable(Boat))
Research.add_recipesearch({
    "Steel": 5,
    "Furnace": 1
}, Items.Placeable(Plane), [1], 30)
Esempio n. 10
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 def mined(self):
     return Items.ObjPlaceable(self)
Esempio n. 11
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        Object.__init__(self, c)
        self.dummy = EntangledDummy(self)
        self.area = Area(self.internalsize, self.gen, self.dummy)

    def in_warp(self, d):
        hb = self.area.bounds // 2
        return Coordinate(self.area, hb - d * hb - V(bool(d.y), bool(d.x)))


class EntangledBox2(Box):
    img = Img.imgstripxf("Buildings/EntangledBox")[1]

    def __init__(self, c, a, d):
        Object.__init__(self, c)
        self.area = a
        self.dummy = d
        self.dummy.es.append(self)

    def update(self, pos, area, events):
        if not self.dummy.es[0].exists:
            super().update(pos, area, events)
        else:
            self.area.generate(area.get_power)

    def in_warp(self, d):
        hb = self.area.bounds // 2
        return Coordinate(self.area, hb - d * hb + V(bool(d.y), bool(d.x)))


Registry.add_recipe({"Steel": 4, "ChaosCrystal": 1}, Items.Placeable(StdBox))
Esempio n. 12
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 def mined(self):
     return Items.ObjPlaceable(self) if self.gui else Items.Placeable(self.__class__)
Esempio n. 13
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 def add_output(self,item,add_r=0,override_d=None):
     d=override_d or Vector.vdirs[(self.r+add_r)%4]
     if not self.output[d]:
         self.output[d]=Items.ItemObject(self.coords.copy(),item)
         return True
     return False
Esempio n. 14
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 def respawn(self):
     self.inv = Items.MultiSlot([Items.Slot() for _ in range(7)])
     self.spawn.respawn(self)
     self.hp=1
Esempio n. 15
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 def __init__(self,coords,j):
     super().__init__(coords)
     self.col=j.col
     self.j=j
     self.inv=Items.MultiSlot([Items.Slot() for _ in range(7)])
     self.pick=Tools.Pickaxe()
Esempio n. 16
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 def __init__(self, recipe, power):
     self.input = Items.Slot()
     self.output = Items.Slot()
     self.recipe = recipe
     self.power = power / 60