def starting_inv(self,inv): inv.add(Items.Placeable(Basic.Furnace)) inv.add(Items.Placeable(Production.Miner)) inv.add(Items.Placeable(Vehicles.Boat)) inv.add(Items.Placeable(Boxes.StdBox)) inv.add(Items.Placeable(Basic.Generator)) inv.add(Items.Placeable(Basic.Electrolyser))
self.crop = Agriculture.crops[args[0]] def update(self, pos, area, events): if self.crops: if not randint(0, self.crop.gspeed // 25): tpos, ch = choice(list(self.crops.items())) if ch: if not ch.exists: self.crops[tpos] = None elif ch.growth < ch.max_g: ch.growth += 1 elif self.add_output(ch.mined()): ch.growth = ch.harvest_state elif self.crop: self.init_crops(area, pos) super().update(pos, area, events) def on_dest(self, area, pos): if self.crops: for tpos, crop in self.crops.items(): if crop: crop.bound = None area.ups.add((tpos, crop)) Registry.add_recipe({"Iron": 4, "Gear": 2}, Items.Placeable(Miner)) Research.add_recipesearch({ "Copper": 8, "Gear": 4 }, Items.Placeable(Farmer), [1], 20)
def mined(self): return Items.Placeable(self.__class__)
area.create_exp(pos, 1, "Cross", 1) else: self.state = "Taxi" elif self.player: j = self.player.j if not self.mprog: buttons = j.get_buttons(events) if buttons[1]: if area.move(self.player, pos, self.lv, True, 64): self.player.vehicle = None self.player = None self.team = None return elif buttons[0]: self.state = "Takeoff" for v in j.get_dirs(): self.lv = v if area.move(self, pos, v): break else: rs = j.get_rstick() if rs: self.lv = rs Registry.add_recipe({"Log": 10}, Items.Placeable(Boat)) Research.add_recipesearch({ "Steel": 5, "Furnace": 1 }, Items.Placeable(Plane), [1], 30)
Object.__init__(self, c) self.dummy = EntangledDummy(self) self.area = Area(self.internalsize, self.gen, self.dummy) def in_warp(self, d): hb = self.area.bounds // 2 return Coordinate(self.area, hb - d * hb - V(bool(d.y), bool(d.x))) class EntangledBox2(Box): img = Img.imgstripxf("Buildings/EntangledBox")[1] def __init__(self, c, a, d): Object.__init__(self, c) self.area = a self.dummy = d self.dummy.es.append(self) def update(self, pos, area, events): if not self.dummy.es[0].exists: super().update(pos, area, events) else: self.area.generate(area.get_power) def in_warp(self, d): hb = self.area.bounds // 2 return Coordinate(self.area, hb - d * hb + V(bool(d.y), bool(d.x))) Registry.add_recipe({"Steel": 4, "ChaosCrystal": 1}, Items.Placeable(StdBox))
def mined(self): return Items.ObjPlaceable(self) if self.gui else Items.Placeable(self.__class__)