print(player.health) player.create_player() game.place_player(map_list, player_position_x_axis, player_position_y_axis) game.print_out_map(map_list) game.reset_map(map_list, player_position_x_axis, player_position_y_axis) while game_is_on: player_position_x_axis, player_position_y_axis = game.ask_to_move_player(player_position_x_axis, player_position_y_axis, map_x_axis_size, map_y_axis_size) if game.check_for_enemy(map_list, player_position_x_axis, player_position_y_axis): fight = Fight() enemy = fight.create_enemies() while fight_is_on: if fight.action_player(enemy, player): if fight.check_for_win(enemy): break fight.action_enemy(enemy, player) if fight.check_for_loss(player): game_is_on = False break else: break game.place_player(map_list, player_position_x_axis, player_position_y_axis) os.system('cls') game.print_out_map(map_list) game.reset_map(map_list, player_position_x_axis, player_position_y_axis) elif user_answer == "5": print("bajs") break