Esempio n. 1
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    def clearSequence(self):
        """ Set some initial values. Called from init and clear seq. """

        PC.clearSequence(self)
        self.voicing = Voicing()
        # .direction was set in PC.clear.. we're changing to our default
        self.direction = seqBump(['UP'])
Esempio n. 2
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    def clearSequence(self):
        """ Set some initial values. Called from init and clear seq. """

        PC.clearSequence(self)
        self.voicing   = Voicing()
        # .direction was set in PC.clear.. we're changing to our default
        self.direction = seqBump(['UP'])
Esempio n. 3
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    def clearSequence(self):
        """ Set some initial values. Called from init and clear seq. """

        PC.clearSequence(self)
        self._capoFretNo = 0
        if self.channel != 0:  # not sure if this is nesc. But safer!
            self.grooveFinish(0)
    def clearSequence(self):
        """ Set some initial values. Called from init and clear seq. """

        PC.clearSequence(self)
        self._capoFretNo = 0
        if self.channel != 0:  # not sure if this is nesc. But safer!
            self.grooveFinish(0)
Esempio n. 5
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    def clearSequence(self):
        """ Set some initial values. Called from init and clear seq. """

        PC.clearSequence(self)
        self.toneList = seqBump([self.drumTone])
Esempio n. 6
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 def clearSequence(self):
     """ Set some initial values. Called from init and clear seq. """
     
     PC.clearSequence(self)
     self.toneList = seqBump([38])