def render(self): """Must be called each frame""" if not GLX.glXMakeCurrent(self.xdisplay, self.x_window_id, self.context): print("failed") GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) #todo GL.glBegin(GL.GL_TRIANGLES) GL.glIndexi(0) GL.glColor3f(1.0, 0.0, 0.0) GL.glVertex2i(0, 1) GL.glIndexi(0) GL.glColor3f(0.0, 1.0, 0.0) GL.glVertex2i(-1, -1) GL.glIndexi(0) GL.glColor3f(0.0, 0.0, 1.0) GL.glVertex2i(1, -1) GL.glEnd() self.app.render_loop() GLX.glXSwapBuffers(self.xdisplay, self.x_window_id) self.profiler_window.one_frame_passed() return True
def tkSwapBuffers(self): if self.winfo_ismapped(): GLX.glXSwapBuffers(self.__window, self._wid)
def swap_buffers(self): assert self.valid GLX.glXSwapBuffers(self.xdisplay, self.xid)
def swap_buffers(self): assert self.valid, "GLX window context is no longer valid" GLX.glXSwapBuffers(self.xdisplay, self.xid)
def swapbuffers(self): GLX.glXSwapBuffers(self.xdisplay, self.xwindow_id) #gldrawable = gtk.gtkgl.widget_get_gl_drawable(self) #gldrawable.swap_buffers() return