Esempio n. 1
0
class Trainer():
    def __init__(self, withGrapics=True):
        self.bestbest = 0
        self.done = False
        self.pool = Pool(Config.WIDTH, Config.HEIGHT, self.callback)
        self.graphics = Graphics()
        if withGrapics:
            self.graphics.init("PoolGame", Config.SIZE)

    def callback(self, gen, avg_score, best_score, best_json):
        line = "Generation\t%d\tAverage Score\t%f\tBest Score\t%f" % (
            gen, avg_score, best_score)
        self.write_log(Config.JSON_FOLDER + "/" + "logfile.txt", line)
        filename = "brain-g%03d-%04d.json" % (gen, best_score * 1000)

        if best_score >= self.bestbest:
            if best_json != None:
                self.write_file(Config.JSON_FOLDER + "/" + filename, best_json)
            self.bestbest = best_score

        if gen == Config.GENERATIONS:
            self.done = True

    def write_log(self, filename, line):
        print(line)
        with open(filename, "a") as outfile:
            outfile.write(line + "\n")

    def write_file(self, filename, data):
        with open(filename, "w") as outfile:
            outfile.write(data + "\n")

    def run(self):
        # Loop until the user clicks the close button.
        while not self.done:

            self.done = self.graphics.queryQuit()

            # Set the screen background
            self.graphics.fill(Config.GREEN)
            self.graphics.print("Clock: {}".format(self.graphics.fps()))

            # Do physics
            self.pool.tick()

            # Draw everything
            self.pool.draw(self.graphics)

            # Update screen
            self.graphics.flip()

        # Exit
        self.graphics.quit()