Esempio n. 1
0
 def mouseReleaseEvent(self, e):
     """ !!! This method does not receive control because module is distracted before...
     """
     #print 'mouseReleaseEvent'
     QGraphicsRectItem.mouseReleaseEvent(self, e)
     #QtGui.QApplication.setOverrideCursor(QtGui.QCursor(self.hover_cursor))
     QtGui.QApplication.restoreOverrideCursor()
    def mouseReleaseEvent(self, event):

        if self._has_moved:
            self.Signaller.signalHasMoved.emit(self.pos())
            #self._has_moved=False

            self._has_moved = False
        return QGraphicsRectItem.mouseReleaseEvent(self, event)
 def mouseReleaseEvent(self, event):
     
     if self._has_moved:
         self.Signaller.signalHasMoved.emit(self.pos())
         #self._has_moved=False
     
         self._has_moved=False
     return QGraphicsRectItem.mouseReleaseEvent(self, event)
    def mouseReleaseEvent(self, event):

        if self._has_moved:
            self.Signaller.signalHasMoved.emit(self.pos())
            #self._has_moved=False

            self._has_moved=False
        QApplication.restoreOverrideCursor()
        return QGraphicsRectItem.mouseReleaseEvent(self, event)
Esempio n. 5
0
    def mouseReleaseEvent(self, event):

        if self._has_moved:
            self.Signaller.signalHasMoved.emit(self.pos())
            #self._has_moved=False

            self._has_moved = False
        QApplication.restoreOverrideCursor()
        return QGraphicsRectItem.mouseReleaseEvent(self, event)
    def mouseReleaseEvent(self, event):
        """ We reimplement this function to check if its position
        has changed since the last mouse click. If yes we
        let the canvas know so it can store the action as
        a Redo/Undo event.

        """

        QApplication.restoreOverrideCursor()

        # this is needed for undo/redo
        if self._position != self.pos():
           self.scene().canvas_item_position_changed(self, self._position,
                                                     self.pos())

        return QGraphicsRectItem.mouseReleaseEvent(self, event)
    def mouseReleaseEvent(self, event):
        """ We reimplement this function to check if its position
        has changed since the last mouse click. If yes we
        let the canvas know so it can store the action as
        a Redo/Undo event.

        """

        QApplication.restoreOverrideCursor()

        # this is needed for undo/redo
        if self._position != self.pos():
            self.scene().canvas_item_position_changed(self, self._position,
                                                      self.pos())

        return QGraphicsRectItem.mouseReleaseEvent(self, event)