def setObjectText(self, strng): """ TOWRITE :param `strng`: TOWRITE :type `strng`: QString """ self.objText = strng textPath = QPainterPath() font = QFont() font.setFamily(self.objTextFont) font.setPointSizeF(self.objTextSize) font.setBold(self.objTextBold) font.setItalic(self.objTextItalic) font.setUnderline(self.objTextUnderline) font.setStrikeOut(self.objTextStrikeOut) font.setOverline(self.objTextOverline) textPath.addText(0., 0., font, strng) # Translate the path based on the justification. jRect = textPath.boundingRect() # QRectF if self.objTextJustify == "Left": textPath.translate(-jRect.left(), 0) elif self.objTextJustify == "Center": textPath.translate(-jRect.center().x(), 0) elif self.objTextJustify == "Right": textPath.translate(-jRect.right(), 0) elif self.objTextJustify == "Aligned": pass # TODO: TextSingleObject Aligned Justification elif self.objTextJustify == "Middle": textPath.translate(-jRect.center()) elif self.objTextJustify == "Fit": pass # TODO: TextSingleObject Fit Justification elif self.objTextJustify == "Top Left": textPath.translate(-jRect.topLeft()) elif self.objTextJustify == "Top Center": textPath.translate(-jRect.center().x(), -jRect.top()) elif self.objTextJustify == "Top Right": textPath.translate(-jRect.topRight()) elif self.objTextJustify == "Middle Left": textPath.translate(-jRect.left(), -jRect.top() / 2.0) elif self.objTextJustify == "Middle Center": textPath.translate(-jRect.center().x(), -jRect.top() / 2.0) elif self.objTextJustify == "Middle Right": textPath.translate(-jRect.right(), -jRect.top() / 2.0) elif self.objTextJustify == "Bottom Left": textPath.translate(-jRect.bottomLeft()) elif self.objTextJustify == "Bottom Center": textPath.translate(-jRect.center().x(), -jRect.bottom()) elif self.objTextJustify == "Bottom Right": textPath.translate(-jRect.bottomRight()) # Backward or Upside Down. if self.objTextBackward or self.objTextUpsideDown: horiz = 1.0 # qreal vert = 1.0 # qreal if self.objTextBackward: horiz = -1.0 if self.objTextUpsideDown: vert = -1.0 flippedPath = QPainterPath() element = QPainterPath.Element P2 = QPainterPath.Element P3 = QPainterPath.Element P4 = QPainterPath.Element for i in range(0, textPath.elementCount( )): # for(int i = 0; i < textPath.elementCount(); ++i) element = textPath.elementAt(i) if element.isMoveTo(): flippedPath.moveTo(horiz * element.x, vert * element.y) elif element.isLineTo(): flippedPath.lineTo(horiz * element.x, vert * element.y) elif element.isCurveTo(): # start point P1 is not needed P2 = textPath.elementAt(i) # control point P3 = textPath.elementAt(i + 1) # control point P4 = textPath.elementAt(i + 2) # end point flippedPath.cubicTo(horiz * P2.x, vert * P2.y, horiz * P3.x, vert * P3.y, horiz * P4.x, vert * P4.y) objTextPath = flippedPath else: objTextPath = textPath # Add the grip point to the shape path. gripPath = objTextPath # QPainterPath gripPath.connectPath(objTextPath) gripPath.addRect(-0.00000001, -0.00000001, 0.00000002, 0.00000002) self.setObjectPath(gripPath)
def setObjectText(self, strng): """ TOWRITE :param `strng`: TOWRITE :type `strng`: QString """ self.objText = strng textPath = QPainterPath() font = QFont() font.setFamily(self.objTextFont) font.setPointSizeF(self.objTextSize) font.setBold(self.objTextBold) font.setItalic(self.objTextItalic) font.setUnderline(self.objTextUnderline) font.setStrikeOut(self.objTextStrikeOut) font.setOverline(self.objTextOverline) textPath.addText(0., 0., font, strng) # Translate the path based on the justification. jRect = textPath.boundingRect() # QRectF if self.objTextJustify == "Left": textPath.translate(-jRect.left(), 0) elif self.objTextJustify == "Center": textPath.translate(-jRect.center().x(), 0) elif self.objTextJustify == "Right": textPath.translate(-jRect.right(), 0) elif self.objTextJustify == "Aligned": pass # TODO: TextSingleObject Aligned Justification elif self.objTextJustify == "Middle": textPath.translate(-jRect.center()) elif self.objTextJustify == "Fit": pass # TODO: TextSingleObject Fit Justification elif self.objTextJustify == "Top Left": textPath.translate(-jRect.topLeft()) elif self.objTextJustify == "Top Center": textPath.translate(-jRect.center().x(), -jRect.top()) elif self.objTextJustify == "Top Right": textPath.translate(-jRect.topRight()) elif self.objTextJustify == "Middle Left": textPath.translate(-jRect.left(), -jRect.top()/2.0) elif self.objTextJustify == "Middle Center": textPath.translate(-jRect.center().x(), -jRect.top()/2.0) elif self.objTextJustify == "Middle Right": textPath.translate(-jRect.right(), -jRect.top()/2.0) elif self.objTextJustify == "Bottom Left": textPath.translate(-jRect.bottomLeft()) elif self.objTextJustify == "Bottom Center": textPath.translate(-jRect.center().x(), -jRect.bottom()) elif self.objTextJustify == "Bottom Right": textPath.translate(-jRect.bottomRight()) # Backward or Upside Down. if self.objTextBackward or self.objTextUpsideDown: horiz = 1.0 # qreal vert = 1.0 # qreal if self.objTextBackward: horiz = -1.0 if self.objTextUpsideDown: vert = -1.0 flippedPath = QPainterPath() element = QPainterPath.Element P2 = QPainterPath.Element P3 = QPainterPath.Element P4 = QPainterPath.Element for i in range(0, textPath.elementCount()): # for(int i = 0; i < textPath.elementCount(); ++i) element = textPath.elementAt(i) if element.isMoveTo(): flippedPath.moveTo(horiz * element.x, vert * element.y) elif element.isLineTo(): flippedPath.lineTo(horiz * element.x, vert * element.y) elif element.isCurveTo(): # start point P1 is not needed P2 = textPath.elementAt(i) # control point P3 = textPath.elementAt(i + 1) # control point P4 = textPath.elementAt(i + 2) # end point flippedPath.cubicTo(horiz * P2.x, vert * P2.y, horiz * P3.x, vert * P3.y, horiz * P4.x, vert * P4.y) objTextPath = flippedPath else: objTextPath = textPath # Add the grip point to the shape path. gripPath = objTextPath # QPainterPath gripPath.connectPath(objTextPath) gripPath.addRect(-0.00000001, -0.00000001, 0.00000002, 0.00000002) self.setObjectPath(gripPath)