Esempio n. 1
0
    def createScene(self):
        # Root entity
        self.rootEntity = Qt3DCore.QEntity()

        # Material
        self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)

        # Torus
        self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
        self.torusMesh = Qt3DExtras.QTorusMesh()
        self.torusMesh.setRadius(5)
        self.torusMesh.setMinorRadius(1)
        self.torusMesh.setRings(100)
        self.torusMesh.setSlices(20)

        self.torusTransform = Qt3DCore.QTransform()
        self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
        self.torusTransform.setRotation(
            QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))

        self.torusEntity.addComponent(self.torusMesh)
        self.torusEntity.addComponent(self.torusTransform)
        self.torusEntity.addComponent(self.material)

        # Sphere
        self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
        self.sphereMesh = Qt3DExtras.QSphereMesh()
        self.sphereMesh.setRadius(3)

        self.sphereTransform = Qt3DCore.QTransform()
        self.controller = OrbitTransformController(self.sphereTransform)
        self.controller.setTarget(self.sphereTransform)
        self.controller.setRadius(20)

        self.sphereRotateTransformAnimation = QPropertyAnimation(
            self.sphereTransform)
        self.sphereRotateTransformAnimation.setTargetObject(self.controller)
        self.sphereRotateTransformAnimation.setPropertyName("angle")
        self.sphereRotateTransformAnimation.setStartValue(0)
        self.sphereRotateTransformAnimation.setEndValue(360)
        self.sphereRotateTransformAnimation.setDuration(10000)
        self.sphereRotateTransformAnimation.setLoopCount(-1)
        self.sphereRotateTransformAnimation.start()

        self.sphereEntity.addComponent(self.sphereMesh)
        self.sphereEntity.addComponent(self.sphereTransform)
        self.sphereEntity.addComponent(self.material)
Esempio n. 2
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    def createScene(self):
        # Root entity
        self.rootEntity = Qt3DCore.QEntity()

        # Material
        self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)

        # Torus
        self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
        self.torusMesh = Qt3DExtras.QTorusMesh()
        self.torusMesh.setRadius(5)
        self.torusMesh.setMinorRadius(1)
        self.torusMesh.setRings(100)
        self.torusMesh.setSlices(20)

        self.torusTransform = Qt3DCore.QTransform()
        self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
        self.torusTransform.setRotation(
            QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))

        self.torusEntity.addComponent(self.torusMesh)
        self.torusEntity.addComponent(self.torusTransform)
        self.torusEntity.addComponent(self.material)

        # Sphere
        self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
        self.sphereMesh = Qt3DExtras.QSphereMesh()
        self.sphereMesh.setRadius(3)

        self.sphereTransform = Qt3DCore.QTransform()
        self.controller = OrbitTransformController(self.sphereTransform)
        self.controller.setTarget(self.sphereTransform)
        self.controller.setRadius(20)

        self.sphereEntity.addComponent(self.sphereMesh)
        self.sphereEntity.addComponent(self.sphereTransform)
        self.sphereEntity.addComponent(self.material)
Esempio n. 3
0
    def __init__(self, args, parent=None):
        super().__init__(parent)
        ##############################################################################
        # UI初期化処理
        self.ui = MainWindowUi.loader(os.path.join(os.getcwd(), 'ui/main.ui'))
        self.setWindowTitle('self.viewer test')
        self.setCentralWidget(self.ui.widgets)

        self.view = Qt3DExtras.Qt3DWindow()
        self.view.defaultFrameGraph().setClearColor(QtGui.QColor(0, 0, 0))
        self.container = QWidget.createWindowContainer(self.view)

        screen_size = self.view.screen().size()
        self.ui.viewer.addWidget(self.container)
        self.container.setMinimumSize(QtCore.QSize(400, 600))
        self.container.setMaximumSize(screen_size)

        # QSize screenSize = self.view -> screen() -> size();
        # container -> setMinimumSize(QSize(200, 100));
        # container -> setMaximumSize(screenSize);

        # vLayout -> setAlignment(Qt: : AlignTop);
        # hLayout -> addWidget(container, 1);
        # hLayout -> addLayout(vLayout);

        # input_aspect = Qt3DInput.QInputAspect()
        # self.view.registerAspect(input_aspect)

        # root entity
        self.root_entity: Qt3DCore.QEntity = Qt3DCore.QEntity()

        # draw grid and axis
        """
        self.x_axis: Qt3DRender.QGeometry = Qt3DRender.QGeometry(self.root_entity)
        x_axis_pos: QtCore.QByteArray = QtCore.QByteArray()
        x_axis_pos.append(0)
        x_axis_pos.append(0)
        x_axis_pos.append(0)
        x_axis_pos.append(10)
        x_axis_pos.append(0)
        x_axis_pos.append(0)
        x_axis_buf: Qt3DRender.QBuffer = Qt3DRender.QBuffer(self.x_axis)
        x_axis_buf.setData(x_axis_pos)

        x_axis_attr: Qt3DRender.QAttribute = Qt3DRender.QAttribute(self.x_axis)
        x_axis_attr.setVertexBaseType(Qt3DRender.QAttribute.Float)
        x_axis_attr.setVertexSize(3)
        x_axis_attr.setAttributeType(Qt3DRender.QAttribute.VertexAttribute)
        x_axis_attr.setBuffer(x_axis_buf)
        x_axis_attr.setByteStride(3)
        x_axis_attr.setCount(2)
        self.x_axis.addAttribute(x_axis_attr)
        """

        test_mtl = Qt3DExtras.QTextureMaterial(self.root_entity)

        self.test = Qt3DCore.QEntity(self.root_entity)
        self.test_mesh: Qt3DExtras.QTorusMesh = Qt3DExtras.QTorusMesh()
        self.test_mesh.setRadius(5)
        self.test_mesh.setMinorRadius(1)
        self.test_mesh.setRings(100)
        self.test_mesh.setSlices(20)
        self.test_tr = Qt3DCore.QTransform()
        self.test_tr.setTranslation(QtGui.QVector3D(0, 0, 0))
        # test_tr.setScale3D()
        self.test.addComponent(self.test_mesh)
        self.test.addComponent(self.test_tr)
        self.test.addComponent(self.test_mtl)

        # camera entity
        camera_entity: Qt3DRender.QCamera = self.view.camera()

        camera_entity.lens().setPerspectiveProjection(45.0, 16.0 / 9.0, 0.1, 1000.0)
        camera_entity.setPosition(QtGui.QVector3D(0, 0, 20.0))
        camera_entity.setUpVector(QtGui.QVector3D(0, 1, 0))
        camera_entity.setViewCenter(QtGui.QVector3D(0, 0, 0))

        light_entity = Qt3DCore.QEntity(self.root_entity)
        light = Qt3DRender.QPointLight(light_entity)
        light.setColor("white")
        light.setIntensity(1)
        light_entity.addComponent(light)

        light_transform = Qt3DCore.QTransform(light_entity)
        light_transform.setTranslation(camera_entity.position())
        light_entity.addComponent(light_transform)

        # for camera controls
        cam_controller = Qt3DExtras.QFirstPersonCameraController(self.root_entity)
        cam_controller.setCamera(camera_entity)

        # set root object of the scene
        self.view.setRootEntity(self.root_entity)