def createScene(self): # Root entity self.rootEntity = Qt3DCore.QEntity() # Material self.material = Qt3DExtras.QPhongMaterial(self.rootEntity) # Torus self.torusEntity = Qt3DCore.QEntity(self.rootEntity) self.torusMesh = Qt3DExtras.QTorusMesh() self.torusMesh.setRadius(5) self.torusMesh.setMinorRadius(1) self.torusMesh.setRings(100) self.torusMesh.setSlices(20) self.torusTransform = Qt3DCore.QTransform() self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5)) self.torusTransform.setRotation( QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45)) self.torusEntity.addComponent(self.torusMesh) self.torusEntity.addComponent(self.torusTransform) self.torusEntity.addComponent(self.material) # Sphere self.sphereEntity = Qt3DCore.QEntity(self.rootEntity) self.sphereMesh = Qt3DExtras.QSphereMesh() self.sphereMesh.setRadius(3) self.sphereTransform = Qt3DCore.QTransform() self.controller = OrbitTransformController(self.sphereTransform) self.controller.setTarget(self.sphereTransform) self.controller.setRadius(20) self.sphereRotateTransformAnimation = QPropertyAnimation( self.sphereTransform) self.sphereRotateTransformAnimation.setTargetObject(self.controller) self.sphereRotateTransformAnimation.setPropertyName("angle") self.sphereRotateTransformAnimation.setStartValue(0) self.sphereRotateTransformAnimation.setEndValue(360) self.sphereRotateTransformAnimation.setDuration(10000) self.sphereRotateTransformAnimation.setLoopCount(-1) self.sphereRotateTransformAnimation.start() self.sphereEntity.addComponent(self.sphereMesh) self.sphereEntity.addComponent(self.sphereTransform) self.sphereEntity.addComponent(self.material)
def createScene(self): # Root entity self.rootEntity = Qt3DCore.QEntity() # Material self.material = Qt3DExtras.QPhongMaterial(self.rootEntity) # Torus self.torusEntity = Qt3DCore.QEntity(self.rootEntity) self.torusMesh = Qt3DExtras.QTorusMesh() self.torusMesh.setRadius(5) self.torusMesh.setMinorRadius(1) self.torusMesh.setRings(100) self.torusMesh.setSlices(20) self.torusTransform = Qt3DCore.QTransform() self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5)) self.torusTransform.setRotation( QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45)) self.torusEntity.addComponent(self.torusMesh) self.torusEntity.addComponent(self.torusTransform) self.torusEntity.addComponent(self.material) # Sphere self.sphereEntity = Qt3DCore.QEntity(self.rootEntity) self.sphereMesh = Qt3DExtras.QSphereMesh() self.sphereMesh.setRadius(3) self.sphereTransform = Qt3DCore.QTransform() self.controller = OrbitTransformController(self.sphereTransform) self.controller.setTarget(self.sphereTransform) self.controller.setRadius(20) self.sphereEntity.addComponent(self.sphereMesh) self.sphereEntity.addComponent(self.sphereTransform) self.sphereEntity.addComponent(self.material)
def __init__(self, args, parent=None): super().__init__(parent) ############################################################################## # UI初期化処理 self.ui = MainWindowUi.loader(os.path.join(os.getcwd(), 'ui/main.ui')) self.setWindowTitle('self.viewer test') self.setCentralWidget(self.ui.widgets) self.view = Qt3DExtras.Qt3DWindow() self.view.defaultFrameGraph().setClearColor(QtGui.QColor(0, 0, 0)) self.container = QWidget.createWindowContainer(self.view) screen_size = self.view.screen().size() self.ui.viewer.addWidget(self.container) self.container.setMinimumSize(QtCore.QSize(400, 600)) self.container.setMaximumSize(screen_size) # QSize screenSize = self.view -> screen() -> size(); # container -> setMinimumSize(QSize(200, 100)); # container -> setMaximumSize(screenSize); # vLayout -> setAlignment(Qt: : AlignTop); # hLayout -> addWidget(container, 1); # hLayout -> addLayout(vLayout); # input_aspect = Qt3DInput.QInputAspect() # self.view.registerAspect(input_aspect) # root entity self.root_entity: Qt3DCore.QEntity = Qt3DCore.QEntity() # draw grid and axis """ self.x_axis: Qt3DRender.QGeometry = Qt3DRender.QGeometry(self.root_entity) x_axis_pos: QtCore.QByteArray = QtCore.QByteArray() x_axis_pos.append(0) x_axis_pos.append(0) x_axis_pos.append(0) x_axis_pos.append(10) x_axis_pos.append(0) x_axis_pos.append(0) x_axis_buf: Qt3DRender.QBuffer = Qt3DRender.QBuffer(self.x_axis) x_axis_buf.setData(x_axis_pos) x_axis_attr: Qt3DRender.QAttribute = Qt3DRender.QAttribute(self.x_axis) x_axis_attr.setVertexBaseType(Qt3DRender.QAttribute.Float) x_axis_attr.setVertexSize(3) x_axis_attr.setAttributeType(Qt3DRender.QAttribute.VertexAttribute) x_axis_attr.setBuffer(x_axis_buf) x_axis_attr.setByteStride(3) x_axis_attr.setCount(2) self.x_axis.addAttribute(x_axis_attr) """ test_mtl = Qt3DExtras.QTextureMaterial(self.root_entity) self.test = Qt3DCore.QEntity(self.root_entity) self.test_mesh: Qt3DExtras.QTorusMesh = Qt3DExtras.QTorusMesh() self.test_mesh.setRadius(5) self.test_mesh.setMinorRadius(1) self.test_mesh.setRings(100) self.test_mesh.setSlices(20) self.test_tr = Qt3DCore.QTransform() self.test_tr.setTranslation(QtGui.QVector3D(0, 0, 0)) # test_tr.setScale3D() self.test.addComponent(self.test_mesh) self.test.addComponent(self.test_tr) self.test.addComponent(self.test_mtl) # camera entity camera_entity: Qt3DRender.QCamera = self.view.camera() camera_entity.lens().setPerspectiveProjection(45.0, 16.0 / 9.0, 0.1, 1000.0) camera_entity.setPosition(QtGui.QVector3D(0, 0, 20.0)) camera_entity.setUpVector(QtGui.QVector3D(0, 1, 0)) camera_entity.setViewCenter(QtGui.QVector3D(0, 0, 0)) light_entity = Qt3DCore.QEntity(self.root_entity) light = Qt3DRender.QPointLight(light_entity) light.setColor("white") light.setIntensity(1) light_entity.addComponent(light) light_transform = Qt3DCore.QTransform(light_entity) light_transform.setTranslation(camera_entity.position()) light_entity.addComponent(light_transform) # for camera controls cam_controller = Qt3DExtras.QFirstPersonCameraController(self.root_entity) cam_controller.setCamera(camera_entity) # set root object of the scene self.view.setRootEntity(self.root_entity)