class RenderEngine: """ This class represents the entire render engine. """ TITLE = "Our LBS Display BITCH!" WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 FPS_CAP = 100 def __init__(self): ''' Initializes a new render engine. Creates the display and inits the renderers. ''' # has to be the first call because it calls glfw.init() self.wm = WindowManager(RenderEngine.WINDOW_WIDTH, RenderEngine.WINDOW_HEIGHT, RenderEngine.FPS_CAP) self.renderer = Renderer() def update(self): ''' Updates the display. ''' self.wm.update() def render_scene(self, scene: Scene): ''' Renders the scene to the screen. scene - the game scene. ''' self.renderer.render_scene(scene) def close(self): ''' Cleans up the renderers and closes the display. ''' self.renderer.clean_up() self.wm.close_window( ) # has to be the last call, because it calls glfw.terminate() def window_should_close(self): return self.wm.window_should_close()