def main(): #Intialize game library. pygame.init() #Load Game objects board = Game_board("Test_board", screen_width, screen_height) board.load_board_from_file("maps/testing.txt") test_player = Character("Paper Boy", (board.get_width() // 2, board.get_height() // 2)) #Create Screen screen = pygame.display.set_mode( (screen_width * tile_width, screen_height * tile_height)) #Create Screen Buffer screenbuff = pygame.Surface( (screen_width * tile_width, screen_height * tile_height)) #Load in game sprites and title player_sprites = pygame.image.load("sprites/player.png") player_sprites.convert() player_sprites.set_colorkey((255, 0, 255)) pygame.display.set_icon(player_sprites) pygame.display.set_caption("Codemon2.0") board.load_characters([test_player]) test_player.set_sprite_sheet(player_sprites) # Game start stop variable running = True test_tiles = Tileset("Forest").load_tileset("sprites/complete_tileset.png") render_engine = Renderer() render_engine.load_board(board).load_tileset(test_tiles) while running: #Clock timing fpsClock.tick(FPS) #EVENT PROCESSING event = pygame.event.poll() if event.type == QUIT: running = False if event.type == pygame.KEYDOWN: if DEBUG: print "KEYDOWN" if event.key == pygame.K_ESCAPE: running = False if event.key == pygame.K_UP: if DEBUG: print "UP" test_player.move("NORTH") elif event.key == pygame.K_DOWN: if DEBUG: print "DOWN" test_player.move("SOUTH") elif event.key == K_RIGHT: if DEBUG: print "RIGHT" test_player.move("EAST") elif event.key == K_LEFT: if DEBUG: print "LEFT" test_player.move("WEST") pygame.event.clear( ) #Flush event queue; deals with ghost action problems screen.fill((0, 0, 0)) #Render the Game board to the screen buffer render_engine.render_board(screenbuff) #Temporary location variables player_x = test_player.get_loc()[0] player_y = test_player.get_loc()[1] #Draw the player on the screen screenbuff.blit(test_player.get_sprite_sheet(), (player_x * 32, player_y * 32), test_player.get_next_sprite()) #Update screen, write screen buffer to screen screen.blit(screenbuff, ((screen_width / 2 - player_x) * 32, (screen_height / 2 - player_y) * 32)) pygame.display.update() pygame.quit()