Esempio n. 1
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 def __init__(self, editor):
     SignalManager.__init__(self)
     TriggerManager.__init__(self, editor)
     self.__init_attributes(editor)
     self.connect(self.__trigger1, "activate", self.__activate_cb)
     self.connect(self.__trigger2, "activate", self.__activate_cb)
     self.connect(editor.textview, "populate-popup", self.__popup_cb)
Esempio n. 2
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 def __init__(self, editor):
     SignalManager.__init__(self)
     TriggerManager.__init__(self, editor)
     self.__init_attributes(editor)
     self.connect(self.__trigger1, "activate", self.__activate_cb)
     self.connect(self.__trigger2, "activate", self.__activate_cb)
     self.connect(self.__trigger3, "activate", self.__activate_cb)
Esempio n. 3
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	def __init__(self, editor):
		SignalManager.__init__(self)
		TriggerManager.__init__(self, editor)
		self.__init_attributes(editor)
		self.connect(self.__trigger1, "activate", self.__activate_cb)
		self.connect(self.__trigger2, "activate", self.__activate_cb)
		self.connect(editor.textview, "populate-popup", self.__popup_cb)
Esempio n. 4
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	def __init__(self, editor):
		SignalManager.__init__(self)
		TriggerManager.__init__(self, editor)
		self.__init_attributes(editor)
		self.connect(self.__trigger, "activate", self.__activate_cb)
		self.connect(self.__trigger1, "activate", self.__activate_cb)
		self.connect(self.__trigger2, "activate", self.__activate_cb)
Esempio n. 5
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	def __init__(self, editor):
		SignalManager.__init__(self)
		TriggerManager.__init__(self, editor)
		self.__init_attributes(editor)
		self.connect(self.__trigger1, "activate", self.__activate_cb)
		self.connect(self.__trigger2, "activate", self.__activate_cb)
		self.connect(self.__trigger3, "activate", self.__activate_cb)
		editor.get_toolbutton("OpenToolButton").props.sensitive = True
Esempio n. 6
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 def __init__(self, editor):
     SignalManager.__init__(self)
     TriggerManager.__init__(self, editor)
     self.__init_attributes(editor)
     self.connect(self.__trigger1, "activate", self.__activate_cb)
     self.connect(self.__trigger2, "activate", self.__activate_cb)
     self.connect(self.__trigger3, "activate", self.__activate_cb)
     editor.get_toolbutton("OpenToolButton").props.sensitive = True
Esempio n. 7
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	def __init__(self, editor):
		SignalManager.__init__(self)
		TriggerManager.__init__(self, editor)
		self.__init_attributes(editor)
		self.connect(self.__trigger1, "activate", self.__activate_cb)
		self.connect(self.__trigger2, "activate", self.__activate_cb)
		from MenuItem import MenuItem
		MenuItem(editor)
Esempio n. 8
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	def __init__(self, editor):
		SignalManager.__init__(self, editor)
		TriggerManager.__init__(self, editor)
		self.__init_attributes(editor)
#		self.connect(self.__trigger1, "activate", self.__activate_cb)
		self.connect(self.__trigger2, "activate", self.__activate_cb)
		self.connect(self.__trigger3, "activate", self.__activate_cb)
		self.connect(self.__trigger4, "activate", self.__activate_cb)
		self.connect(self.__trigger5, "activate", self.__activate_cb)
		self.connect(self.__trigger6, "activate", self.__activate_cb)
		self.connect(self.__trigger7, "activate", self.__activate_cb)
		self.connect(self.__trigger8, "activate", self.__activate_cb)
		self.connect(self.__trigger9, "activate", self.__activate_cb)
		self.connect(self.__trigger10, "activate", self.__activate_cb)
Esempio n. 9
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 def __init__(self, editor):
     SignalManager.__init__(self)
     TriggerManager.__init__(self, editor)
     self.__init_attributes(editor)
     self.connect(self.__trigger, "activate", self.__show_window_cb)