def Main(): x_length = 600 y_length = 600 clock = pygame.time.Clock() while True: scene = Scene(x_length, y_length) snake = Snake() while True: clock.tick(10) direction = GetClick() coord = scene.CalculateDistances(snake) #print(coord) snake.UpdateDirection(direction) scene.CheckCatchApple(snake) snake.UpdateSnake() ret = scene.CheckColisson(snake) if ret == False: scene.UpdateScreen(snake) else: score = scene.GameOver() break