def clone(self): toReturn = Sprite.clone(self) toReturn.passable = self.passable toReturn.damage = self.damage toReturn.pickup = self.pickup.clone() if self.pickup else None toReturn.moveable = self.moveable.clone() if self.moveable else None return toReturn
def clone(self): toReturn = Sprite.clone(self) """ toReturn.vx = 0 toReturn.vy = 0 toReturn.pvx = 0 toReturn.pvy = 0 """ toReturn.movingto = None toReturn.backlog = None toReturn.smoothtransitioncounter = 0 toReturn.follower = None return toReturn