def clone(self):

        toReturn = Sprite.clone(self)
        toReturn.passable = self.passable
        toReturn.damage = self.damage
        toReturn.pickup = self.pickup.clone() if self.pickup else None
        toReturn.moveable = self.moveable.clone() if self.moveable else None
        return toReturn
	def clone(self):
		toReturn = Sprite.clone(self)
		"""
		toReturn.vx = 0
		toReturn.vy = 0
		toReturn.pvx = 0
		toReturn.pvy = 0
		"""
		toReturn.movingto = None
		toReturn.backlog = None
		toReturn.smoothtransitioncounter = 0
		toReturn.follower = None
		return toReturn