def shots(tank: Tank.Tank, time_respawn) -> None:
    global arr_bullet
    if tank.time_shot + time_respawn < time.time():
        if len(arr_bullet) <= MAXIMUM_NUMBER_OF_BULLET:
            bullet = Bullet_and_target.create_bullet(tank, BULLET_SPEED,
                                                     COLOR_BULLET)
            arr_bullet.append(bullet)
            arr_bullet_draw.append(draw_bullet(bullet))
            tank.time_shot = time.time()