def shots(tank: Tank.Tank, time_respawn) -> None: global arr_bullet if tank.time_shot + time_respawn < time.time(): if len(arr_bullet) <= MAXIMUM_NUMBER_OF_BULLET: bullet = Bullet_and_target.create_bullet(tank, BULLET_SPEED, COLOR_BULLET) arr_bullet.append(bullet) arr_bullet_draw.append(draw_bullet(bullet)) tank.time_shot = time.time()