class CharacterPowerWindow(BasicWindow): def __init__(self, master, character_power, callback, width=558, height=222, **kwargs): BasicWindow.__init__(self, master, width=width, height=height, **kwargs) self.title("CharacterPower") self.character_power = character_power self.callback = callback self._init_widget() self._init_content() # 事件註冊,設定為更改角色詳細資訊 self.bind("-", lambda event: self.open_updating_character_window()) def _init_widget(self): current_y_diff = 28 current_y = 20 current_x = 23 self.character_selector = CharacterSelectorCanvas(self, self.character_power.character) self.character_selector.place(x=current_x, y=current_y - 3) callback_after_selection = lambda event: (self.filling_in_entries_by_character(), level_entry.focus_set()) self.character_selector.bind("<Return>", callback_after_selection) self.character_selector.bind("-", callback_after_selection) current_x += 145 Label(self, width=5, text="Level", font=(SCP, 12)).place(x=current_x, y=current_y) self.level = StringVar() level_entry = Entry(self, width=5, textvariable=self.level, font=(SCP, 12), justify=CENTER) level_entry.place(x=current_x + 2, y=current_y + current_y_diff) level_entry.bind("<Return>", lambda x: (self.filling_in_atk_by_level(), atk_entry.focus_set())) current_x += 62 Label(self, width=5, text="Atk", font=(SCP, 12)).place(x=current_x, y=current_y) self.atk = StringVar() atk_entry = Entry(self, width=5, textvariable=self.atk, font=(SCP, 12), justify=CENTER) atk_entry.place(x=current_x + 3, y=current_y + current_y_diff) atk_entry.bind("<Return>", lambda x: active_factor_entry.focus_set()) current_x += 70 Label(self, width=25, text="Addition", font=(SCP, 12)).place(x=current_x, y=current_y) self.addition = StringVar() addition_entry = Entry(self, width=25, textvariable=self.addition, font=(MS_JH, 12), justify=CENTER) addition_entry.place(x=current_x + 3, y=current_y + current_y_diff) addition_entry.bind("<Return>", lambda x: self.presently.focus_set()) current_y += 14 + current_y_diff * 2 current_x = 27 Label(self, width=8, text="AtkRaised", font=(SCP, 10)).place(x=current_x + 1, y=current_y + 3) self.atk_raised = StringVar() atk_raised_entry = Entry(self, width=7, textvariable=self.atk_raised, font=(SCP, 12), justify=CENTER) atk_raised_entry.place(x=current_x, y=current_y + current_y_diff) atk_raised_entry.bind("<Return>", lambda x: active_factor_entry.focus_set()) current_x += 90 Label(self, width=7, text="HitRate", font=(SCP, 11)).place(x=current_x, y=current_y) self.hit_rate = StringVar() hit_rate_entry = Entry(self, width=6, textvariable=self.hit_rate, font=(SCP, 12), justify=CENTER) hit_rate_entry.place(x=current_x + 2, y=current_y + current_y_diff) hit_rate_entry.bind("<Return>", lambda x: active_factor_entry.focus_set()) current_x += 83 Label(self, width=8, text="Cri.Ratio", font=(SCP, 10)).place(x=current_x, y=current_y + 3) self.critical_ratio = StringVar() critical_ratio_entry = Entry(self, width=6, textvariable=self.critical_ratio, font=(SCP, 12), justify=CENTER) critical_ratio_entry.place(x=current_x + 3, y=current_y + current_y_diff) critical_ratio_entry.bind("<Return>", lambda x: active_factor_entry.focus_set()) current_x += 85 Label(self, width=9, text="Cri.Factor", font=(SCP, 9)).place(x=current_x, y=current_y + 4) self.critical_factor = StringVar() critical_factor_entry = Entry(self, width=6, textvariable=self.critical_factor, font=(SCP, 12), justify=CENTER) critical_factor_entry.place(x=current_x + 3, y=current_y + current_y_diff) critical_factor_entry.bind("<Return>", lambda x: active_factor_entry.focus_set()) current_x += 84 Label(self, width=9, text="Act.Factor", font=(SCP, 9)).place(x=current_x, y=current_y + 4) self.active_factor = StringVar() active_factor_entry = Entry(self, width=6, textvariable=self.active_factor, font=(SCP, 12), justify=CENTER) active_factor_entry.place(x=current_x + 4, y=current_y + current_y_diff) active_factor_entry.bind("<Return>", lambda x: addition_entry.focus_set()) current_x += 86 Label(self, width=8, text="Act.Cost", font=(SCP, 11)).place(x=current_x, y=current_y + 3) self.active_cost = StringVar() active_cost_entry = Entry(self, width=6, textvariable=self.active_cost, font=(SCP, 12), justify=CENTER) active_cost_entry.place(x=current_x + 5, y=current_y + current_y_diff) active_cost_entry.bind("<Return>", lambda x: addition_entry.focus_set()) # 送出、取消的按鈕 current_y += 23 + current_y_diff * 2 self.presently = ToggleButton(self, text="Presently", width=9, font=(SCP, 11), relief=RIDGE) self.presently.place(x=22, y=current_y) self.presently.bind("<space>", lambda event: self.presently.toggling()) self.presently.bind("<Return>", lambda x: self.submitting()) Button(self, text="Submit", command=self.submitting, width=28, relief=RIDGE, font=(SCP, 11)).place( x=131, y=current_y ) Button(self, text="Cancel", command=self.destroy, width=13, relief=RIDGE, font=(SCP, 11)).place( x=405, y=current_y ) def _init_content(self): self.atk.set(self.character_power.atk) self.level.set(self.character_power.level) self.atk_raised.set(self.character_power.atk_raised) self.hit_rate.set(self.character_power.hit_rate) self.critical_ratio.set(self.character_power.critical_ratio) self.critical_factor.set(self.character_power.critical_factor) self.active_factor.set(self.character_power.active_factor) self.active_cost.set(self.character_power.active_cost) self.addition.set(self.character_power.addition) self.presently.set_is_selected(self.character_power.presently) def submitting(self): self.character_power.character = self.character_selector.get() self.character_power.atk = int(self.atk.get()) self.character_power.level = int(self.level.get()) self.character_power.atk_raised = float(self.atk_raised.get()) self.character_power.hit_rate = float(self.hit_rate.get()) self.character_power.critical_ratio = float(self.critical_ratio.get()) self.character_power.critical_factor = float(self.critical_factor.get()) self.character_power.active_factor = float(self.active_factor.get()) self.character_power.active_cost = int(self.active_cost.get()) self.character_power.addition = self.addition.get() self.character_power.presently = self.presently.is_selected self.callback() self.destroy() def filling_in_entries_by_character(self): character = self.character_selector.get() self.atk_raised.set(1.0) self.hit_rate.set(character.atk_speed) self.critical_ratio.set(character.critical_rate) self.critical_factor.set(1.5) self.active_cost.set(character.active_cost) def filling_in_atk_by_level(self): atk = self.character_selector.get().estimate_atk_by_level(int(self.level.get())) if atk: self.atk.set(atk) def open_updating_character_window(self): open_updating_character_window(self.master, self.character_selector.get(), position_y_shift=-300)
class CharacterPowerWindow(BasicWindow): def __init__(self, master, character_power, callback, width=558, height=222, **kwargs): BasicWindow.__init__(self, master, width=width, height=height, **kwargs) self.title('CharacterPower') self.character_power = character_power self.callback = callback self._init_widget() self._init_content() # 事件註冊,設定為更改角色詳細資訊 self.bind("-", lambda event: self.open_updating_character_window()) def _init_widget(self): current_y_diff = 28 current_y = 20 current_x = 23 self.character_selector = CharacterSelectorCanvas( self, self.character_power.character) self.character_selector.place(x=current_x, y=current_y - 3) callback_after_selection = lambda event: ( self.filling_in_entries_by_character(), level_entry.focus_set()) self.character_selector.bind('<Return>', callback_after_selection) self.character_selector.bind('-', callback_after_selection) current_x += 145 Label(self, width=5, text='Level', font=(SCP, 12)).place(x=current_x, y=current_y) self.level = StringVar() level_entry = Entry(self, width=5, textvariable=self.level, font=(SCP, 12), justify=CENTER) level_entry.place(x=current_x + 2, y=current_y + current_y_diff) level_entry.bind( '<Return>', lambda x: (self.filling_in_atk_by_level(), atk_entry.focus_set())) current_x += 62 Label(self, width=5, text='Atk', font=(SCP, 12)).place(x=current_x, y=current_y) self.atk = StringVar() atk_entry = Entry(self, width=5, textvariable=self.atk, font=(SCP, 12), justify=CENTER) atk_entry.place(x=current_x + 3, y=current_y + current_y_diff) atk_entry.bind('<Return>', lambda x: active_factor_entry.focus_set()) current_x += 70 Label(self, width=25, text='Addition', font=(SCP, 12)).place(x=current_x, y=current_y) self.addition = StringVar() addition_entry = Entry(self, width=25, textvariable=self.addition, font=(MS_JH, 12), justify=CENTER) addition_entry.place(x=current_x + 3, y=current_y + current_y_diff) addition_entry.bind('<Return>', lambda x: self.presently.focus_set()) current_y += 14 + current_y_diff * 2 current_x = 27 Label(self, width=8, text='AtkRaised', font=(SCP, 10)).place(x=current_x + 1, y=current_y + 3) self.atk_raised = StringVar() atk_raised_entry = Entry(self, width=7, textvariable=self.atk_raised, font=(SCP, 12), justify=CENTER) atk_raised_entry.place(x=current_x, y=current_y + current_y_diff) atk_raised_entry.bind('<Return>', lambda x: active_factor_entry.focus_set()) current_x += 90 Label(self, width=7, text='HitRate', font=(SCP, 11)).place(x=current_x, y=current_y) self.hit_rate = StringVar() hit_rate_entry = Entry(self, width=6, textvariable=self.hit_rate, font=(SCP, 12), justify=CENTER) hit_rate_entry.place(x=current_x + 2, y=current_y + current_y_diff) hit_rate_entry.bind('<Return>', lambda x: active_factor_entry.focus_set()) current_x += 83 Label(self, width=8, text='Cri.Ratio', font=(SCP, 10)).place(x=current_x, y=current_y + 3) self.critical_ratio = StringVar() critical_ratio_entry = Entry(self, width=6, textvariable=self.critical_ratio, font=(SCP, 12), justify=CENTER) critical_ratio_entry.place(x=current_x + 3, y=current_y + current_y_diff) critical_ratio_entry.bind('<Return>', lambda x: active_factor_entry.focus_set()) current_x += 85 Label(self, width=9, text='Cri.Factor', font=(SCP, 9)).place(x=current_x, y=current_y + 4) self.critical_factor = StringVar() critical_factor_entry = Entry(self, width=6, textvariable=self.critical_factor, font=(SCP, 12), justify=CENTER) critical_factor_entry.place(x=current_x + 3, y=current_y + current_y_diff) critical_factor_entry.bind('<Return>', lambda x: active_factor_entry.focus_set()) current_x += 84 Label(self, width=9, text='Act.Factor', font=(SCP, 9)).place(x=current_x, y=current_y + 4) self.active_factor = StringVar() active_factor_entry = Entry(self, width=6, textvariable=self.active_factor, font=(SCP, 12), justify=CENTER) active_factor_entry.place(x=current_x + 4, y=current_y + current_y_diff) active_factor_entry.bind('<Return>', lambda x: addition_entry.focus_set()) current_x += 86 Label(self, width=8, text='Act.Cost', font=(SCP, 11)).place(x=current_x, y=current_y + 3) self.active_cost = StringVar() active_cost_entry = Entry(self, width=6, textvariable=self.active_cost, font=(SCP, 12), justify=CENTER) active_cost_entry.place(x=current_x + 5, y=current_y + current_y_diff) active_cost_entry.bind('<Return>', lambda x: addition_entry.focus_set()) # 送出、取消的按鈕 current_y += 23 + current_y_diff * 2 self.presently = ToggleButton(self, text='Presently', width=9, font=(SCP, 11), relief=RIDGE) self.presently.place(x=22, y=current_y) self.presently.bind('<space>', lambda event: self.presently.toggling()) self.presently.bind('<Return>', lambda x: self.submitting()) Button(self, text="Submit", command=self.submitting, width=28, relief=RIDGE, font=(SCP, 11)).place(x=131, y=current_y) Button(self, text="Cancel", command=self.destroy, width=13, relief=RIDGE, font=(SCP, 11)).place(x=405, y=current_y) def _init_content(self): self.atk.set(self.character_power.atk) self.level.set(self.character_power.level) self.atk_raised.set(self.character_power.atk_raised) self.hit_rate.set(self.character_power.hit_rate) self.critical_ratio.set(self.character_power.critical_ratio) self.critical_factor.set(self.character_power.critical_factor) self.active_factor.set(self.character_power.active_factor) self.active_cost.set(self.character_power.active_cost) self.addition.set(self.character_power.addition) self.presently.set_is_selected(self.character_power.presently) def submitting(self): self.character_power.character = self.character_selector.get() self.character_power.atk = int(self.atk.get()) self.character_power.level = int(self.level.get()) self.character_power.atk_raised = float(self.atk_raised.get()) self.character_power.hit_rate = float(self.hit_rate.get()) self.character_power.critical_ratio = float(self.critical_ratio.get()) self.character_power.critical_factor = float( self.critical_factor.get()) self.character_power.active_factor = float(self.active_factor.get()) self.character_power.active_cost = int(self.active_cost.get()) self.character_power.addition = self.addition.get() self.character_power.presently = self.presently.is_selected self.callback() self.destroy() def filling_in_entries_by_character(self): character = self.character_selector.get() self.atk_raised.set(1.0) self.hit_rate.set(character.atk_speed) self.critical_ratio.set(character.critical_rate) self.critical_factor.set(1.5) self.active_cost.set(character.active_cost) def filling_in_atk_by_level(self): atk = self.character_selector.get().estimate_atk_by_level( int(self.level.get())) if atk: self.atk.set(atk) def open_updating_character_window(self): open_updating_character_window(self.master, self.character_selector.get(), position_y_shift=-300)