pygame.draw.circle (window, Colour.BLUE, b.rect.center, b.rect.width / 2) scores_surfaces = [players [0].getScoreSurface (), players [1].getScoreSurface ()] scores_rects = [scores_surfaces [0].get_rect (), scores_surfaces [1].get_rect ()] scores_rects [0].topright = (WINDOWSIZE [0] / 2 - 50, Wall.SIZE) scores_rects [1].topleft = scores_rects [1].topleft = (WINDOWSIZE [0] / 2 + 50, Wall.SIZE) for i in range (2): window.blit (scores_surfaces [i], scores_rects [i]) pygame.display.update () # Create game objects clock = pygame.time.Clock () walls = Wall.createList () players = [Player (25, Player.SIZE, 2, 270), Player (775, Player.SIZE, 2, 90)] balls = [Ball (Ball.SIZE, Ball.SPEED, [])] if Sound.isOn: pygame.mixer.music.set_volume (0.6) pygame.mixer.music.play () keepGoing = True while keepGoing: for event in pygame.event.get (): if event.type == QUIT: keepGoing = False # Set players' directions elif event.type == KEYDOWN: