Player1.auto_deploy(Player1.Ships[ship]) for ship in Player2.Ships.keys(): Player2.auto_deploy(Player2.Ships[ship]) def start_game(self, Window): self.Game += 1 self.Turn = 1 player = Player("Player 1", 1) player2 = Player("Player 2", 2) enemy = AI("Player 2", 2) Window.get_player_names(game, player, player2) if self.PvP == True: self.setup(player, player2) self.take_turn(player, player2, Window) else: self.setup(player, enemy) self.take_turn(player, enemy, Window) def continue_game(self, Window): player = Player("Player 1", 1) player2 = Player("Player 2", 2) Window.Save.load_game(player, player2, self) self.PvP = True self.take_turn(player, player2, Window) if __name__ == '__main__': game = Game() window = Window() window.Main_Menu(game)