Esempio n. 1
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def update_world_preview(ob):
    if not ob.type == 'CAMERA':
        return
    sce = bpy.context.scene
    world = sce.world
    if not world:
        return
    ntree = world.vray.ntree
    if not ntree:
        return

    _vray_for_blender.updatePreview(bpy.context.as_pointer(), BlenderUtils.NC_WORLD)
Esempio n. 2
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def update_world_preview(ob):
    if not ob.type == 'CAMERA':
        return
    sce = bpy.context.scene
    world = sce.world
    if not world:
        return
    ntree = world.vray.ntree
    if not ntree:
        return

    _vray_for_blender.updatePreview(bpy.context.as_pointer(),
                                    BlenderUtils.NC_WORLD)
Esempio n. 3
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def _mtlEditorUpdatePreview(self, context):
    if self.materialListIndexPrev != self.materialListIndex:
        self.materialListIndexPrev = self.materialListIndex
        _vray_for_blender.updatePreview(bpy.context.as_pointer(),
                                        BlenderUtils.NC_MATERIAL)
Esempio n. 4
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def update_material_preview(sce):
    _vray_for_blender.updatePreview(bpy.context.as_pointer(),
                                    BlenderUtils.NC_MATERIAL)
Esempio n. 5
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def update_material_preview(sce):
    _vray_for_blender.updatePreview(bpy.context.as_pointer(), BlenderUtils.NC_MATERIAL)
Esempio n. 6
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def _mtlEditorUpdatePreview(self, context):
    if self.materialListIndexPrev != self.materialListIndex:
        self.materialListIndexPrev = self.materialListIndex
        _vray_for_blender.updatePreview(bpy.context.as_pointer(), BlenderUtils.NC_MATERIAL)