def update_world_preview(ob): if not ob.type == 'CAMERA': return sce = bpy.context.scene world = sce.world if not world: return ntree = world.vray.ntree if not ntree: return _vray_for_blender.updatePreview(bpy.context.as_pointer(), BlenderUtils.NC_WORLD)
def _mtlEditorUpdatePreview(self, context): if self.materialListIndexPrev != self.materialListIndex: self.materialListIndexPrev = self.materialListIndex _vray_for_blender.updatePreview(bpy.context.as_pointer(), BlenderUtils.NC_MATERIAL)
def update_material_preview(sce): _vray_for_blender.updatePreview(bpy.context.as_pointer(), BlenderUtils.NC_MATERIAL)