Esempio n. 1
0
    def removePreset(self):
        """
        Brings up a panel to remove presets.
        """
        panel = Dialog()
        p = self.getBrushFileList()
        if not p:
            alert('No presets saved')
            return

        def okPressed():
            panel.dismiss()
            name = p[presetTable.selectedIndex] + ".preset"
            os.remove(os.path.join(directories.brushesDir, name))
            self.tool.showPanel()

        def selectTableRow(i, evt):
            presetTable.selectedIndex = i
            if evt.num_clicks == 2:
                okPressed()

        presetTable = TableView(columns=(TableColumn("", 200),))
        presetTable.num_rows = lambda: len(p)
        presetTable.row_data = lambda i: (p[i],)
        presetTable.row_is_selected = lambda x: x == presetTable.selectedIndex
        presetTable.click_row = selectTableRow
        presetTable.selectedIndex = 0
        choiceCol = Column((ValueDisplay(width=200, get_value=lambda: "Select preset to delete"), presetTable))
        okButton = Button("OK", action=okPressed)
        cancelButton = Button("Cancel", action=panel.dismiss)
        row = Row([okButton, cancelButton])
        panel.add(Column((choiceCol, row)))
        panel.shrink_wrap()
        panel.present()
Esempio n. 2
0
    def __init__(self, materials, blockInfo=None, ref=None, recentBlocks=None, *a, **kw):
        self.allowWildcards = False
        Panel.__init__(self, *a, **kw)

        self.bg_color = (1, 1, 1, 0.25)
        self._ref = ref
        if blockInfo is None and ref is not None:
            blockInfo = ref.get()
        blockInfo = blockInfo or materials.Air

        if recentBlocks is not None:
            self.recentBlocks = recentBlocks
        else:
            self.recentBlocks = []

        self.blockView = thumbview.BlockThumbView(materials, blockInfo, size=(48, 48))
        self.blockLabel = ValueDisplay(ref=AttrRef(self, 'labelText'), width=180, align="l")
        row = Row((self.blockView, self.blockLabel), align="b")

        # col = Column( (self.blockButton, self.blockNameLabel) )
        self.add(row)
        self.shrink_wrap()

        # self.blockLabel.bottom = self.blockButton.bottom
        # self.blockLabel.centerx = self.blockButton.centerx

        # self.add(self.blockLabel)

        self.materials = materials
        self.blockInfo = blockInfo
        # self._ref = ref
        self.updateRecentBlockView()
Esempio n. 3
0
    def __init__(self, tool, *a, **kw):
        Panel.__init__(self, *a, **kw)

        self.tool = tool

        self.anchor = "whl"

        chunkToolLabel = Label("Selected Chunks:")

        self.chunksLabel = ValueDisplay(ref=AttrRef(self, 'chunkSizeText'), width=115)
        self.chunksLabel.align = "c"
        self.chunksLabel.tooltipText = "..."

        extractButton = Button("Extract")
        extractButton.tooltipText = "Extract these chunks to individual chunk files"
        extractButton.action = tool.extractChunks
        extractButton.highlight_color = (255, 255, 255)

        deselectButton = Button("Deselect",
                                tooltipText=None,
                                action=tool.editor.deselect,
        )

        createButton = Button("Create")
        createButton.tooltipText = "Create new chunks within the selection."
        createButton.action = tool.createChunks
        createButton.highlight_color = (0, 255, 0)

        destroyButton = Button("Delete")
        destroyButton.tooltipText = "Delete the selected chunks from disk. Minecraft will recreate them the next time you are near."
        destroyButton.action = tool.destroyChunks

        pruneButton = Button("Prune")
        pruneButton.tooltipText = "Prune the world, leaving only the selected chunks. Any chunks outside of the selection will be removed, and empty region files will be deleted from disk"
        pruneButton.action = tool.pruneChunks

        relightButton = Button("Relight")
        relightButton.tooltipText = "Recalculate light values across the selected chunks"
        relightButton.action = tool.relightChunks
        relightButton.highlight_color = (255, 255, 255)

        repopButton = Button("Repop")
        repopButton.tooltipText = "Mark the selected chunks for repopulation. The next time you play Minecraft, the chunks will have trees, ores, and other features regenerated."
        repopButton.action = tool.repopChunks
        repopButton.highlight_color = (255, 200, 155)

        dontRepopButton = Button("Don't Repop")
        dontRepopButton.tooltipText = "Unmark the selected chunks. They will not repopulate the next time you play the game."
        dontRepopButton.action = tool.dontRepopChunks
        dontRepopButton.highlight_color = (255, 255, 255)

        col = Column((
        chunkToolLabel, self.chunksLabel, deselectButton, createButton, destroyButton, pruneButton, relightButton,
        extractButton, repopButton, dontRepopButton))
        # col.right = self.width - 10;
        self.width = col.width
        self.height = col.height
        #self.width = 120
        self.add(col)