Esempio n. 1
0
    def _load_playbook_data(self, file_name, variable_manager):

        if os.path.isabs(file_name):
            self._basedir = os.path.dirname(file_name)
        else:
            self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name)))

        # set the loaders basedir
        self._loader.set_basedir(self._basedir)

        # also add the basedir to the list of module directories
        push_basedir(self._basedir)

        ds = self._loader.load_from_file(os.path.basename(file_name))
        if not isinstance(ds, list):
            raise AnsibleParserError("playbooks must be a list of plays", obj=ds)

        # Parse the playbook entries. For plays, we simply parse them
        # using the Play() object, and includes are parsed using the
        # PlaybookInclude() object
        for entry in ds:
            if not isinstance(entry, dict):
                raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry)

            if 'include' in entry:
                pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader)
                self._entries.extend(pb._entries)
            else:
                entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader)
                self._entries.append(entry_obj)
Esempio n. 2
0
    def _load_playbook_data(self, file_name, variable_manager):

        if os.path.isabs(file_name):
            self._basedir = os.path.dirname(file_name)
        else:
            self._basedir = os.path.normpath(
                os.path.join(self._basedir, os.path.dirname(file_name)))

        # set the loaders basedir
        cur_basedir = self._loader.get_basedir()
        self._loader.set_basedir(self._basedir)

        self._file_name = file_name

        # dynamically load any plugins from the playbook directory
        for name, obj in get_all_plugin_loaders():
            if obj.subdir:
                plugin_path = os.path.join(self._basedir, obj.subdir)
                if os.path.isdir(plugin_path):
                    obj.add_directory(plugin_path)

        ds = self._loader.load_from_file(os.path.basename(file_name))
        if not isinstance(ds, list):
            # restore the basedir in case this error is caught and handled
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("playbooks must be a list of plays",
                                     obj=ds)

        # Parse the playbook entries. For plays, we simply parse them
        # using the Play() object, and includes are parsed using the
        # PlaybookInclude() object
        for entry in ds:
            if not isinstance(entry, dict):
                # restore the basedir in case this error is caught and handled
                self._loader.set_basedir(cur_basedir)
                raise AnsibleParserError(
                    "playbook entries must be either a valid play or an include statement",
                    obj=entry)

            if 'include' in entry:
                pb = PlaybookInclude.load(entry,
                                          basedir=self._basedir,
                                          variable_manager=variable_manager,
                                          loader=self._loader)
                if pb is not None:
                    self._entries.extend(pb._entries)
                else:
                    display.display(
                        "skipping playbook include '%s' due to conditional test failure"
                        % entry.get('include', entry),
                        color=C.COLOR_SKIP)
            else:
                entry_obj = Play.load(entry,
                                      variable_manager=variable_manager,
                                      loader=self._loader)
                self._entries.append(entry_obj)

        # we're done, so restore the old basedir in the loader
        self._loader.set_basedir(cur_basedir)
Esempio n. 3
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    def _load_playbook_data(self, file_name, variable_manager, vars=None):

        if os.path.isabs(file_name):
            self._basedir = os.path.dirname(file_name)
        else:
            self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name)))

        # set the loaders basedir
        cur_basedir = self._loader.get_basedir()
        self._loader.set_basedir(self._basedir)

        add_all_plugin_dirs(self._basedir)

        self._file_name = file_name

        try:
            ds = self._loader.load_from_file(os.path.basename(file_name))
        except UnicodeDecodeError as e:
            raise AnsibleParserError("Could not read playbook (%s) due to encoding issues: %s" % (file_name, to_native(e)))

        # check for errors and restore the basedir in case this error is caught and handled
        if ds is None:
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("Empty playbook, nothing to do", obj=ds)
        elif not isinstance(ds, list):
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("A playbook must be a list of plays, got a %s instead" % type(ds), obj=ds)
        elif not ds:
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("A playbook must contain at least one play")

        # Parse the playbook entries. For plays, we simply parse them
        # using the Play() object, and includes are parsed using the
        # PlaybookInclude() object
        for entry in ds:
            if not isinstance(entry, dict):
                # restore the basedir in case this error is caught and handled
                self._loader.set_basedir(cur_basedir)
                raise AnsibleParserError("playbook entries must be either valid plays or 'import_playbook' statements", obj=entry)

            if any(action in entry for action in C._ACTION_IMPORT_PLAYBOOK):
                pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader)
                if pb is not None:
                    self._entries.extend(pb._entries)
                else:
                    which = entry
                    for k in C._ACTION_IMPORT_PLAYBOOK:
                        if k in entry:
                            which = entry[k]
                            break
                    display.display("skipping playbook '%s' due to conditional test failure" % which, color=C.COLOR_SKIP)
            else:
                entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader, vars=vars)
                self._entries.append(entry_obj)

        # we're done, so restore the old basedir in the loader
        self._loader.set_basedir(cur_basedir)
Esempio n. 4
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    def _load_playbook_data(self, file_name, variable_manager, vars=None):

        if os.path.isabs(file_name):
            self._basedir = os.path.dirname(file_name)
        else:
            self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name)))

        # set the loaders basedir
        cur_basedir = self._loader.get_basedir()
        self._loader.set_basedir(self._basedir)

        self._file_name = file_name

        # dynamically load any plugins from the playbook directory
        for name, obj in get_all_plugin_loaders():
            if obj.subdir:
                plugin_path = os.path.join(self._basedir, obj.subdir)
                if os.path.isdir(plugin_path):
                    obj.add_directory(plugin_path)

        try:
            ds = self._loader.load_from_file(os.path.basename(file_name))
        except UnicodeDecodeError as e:
            raise AnsibleParserError("Could not read playbook (%s) due to encoding issues: %s" % (file_name, to_native(e)))

        # check for errors and restore the basedir in case this error is caught and handled
        if not ds:
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("Empty playbook, nothing to do", obj=ds)
        elif not isinstance(ds, list):
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("A playbook must be a list of plays, got a %s instead" % type(ds), obj=ds)

        # Parse the playbook entries. For plays, we simply parse them
        # using the Play() object, and includes are parsed using the
        # PlaybookInclude() object
        for entry in ds:
            if not isinstance(entry, dict):
                # restore the basedir in case this error is caught and handled
                self._loader.set_basedir(cur_basedir)
                raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry)

            if any(action in entry for action in ('import_playbook', 'include')):
                if 'include' in entry:
                    display.deprecated("'include' for playbook includes. You should use 'import_playbook' instead", version="2.12")
                pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader)
                if pb is not None:
                    self._entries.extend(pb._entries)
                else:
                    which = entry.get('import_playbook', entry.get('include', entry))
                    display.display("skipping playbook '%s' due to conditional test failure" % which, color=C.COLOR_SKIP)
            else:
                entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader, vars=vars)
                self._entries.append(entry_obj)

        # we're done, so restore the old basedir in the loader
        self._loader.set_basedir(cur_basedir)
Esempio n. 5
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    def _load_playbook_data(self, file_name, variable_manager, vars=None):

        if os.path.isabs(file_name):
            self._basedir = os.path.dirname(file_name)
        else:
            self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name)))

        # set the loaders basedir
        cur_basedir = self._loader.get_basedir()
        self._loader.set_basedir(self._basedir)

        self._file_name = file_name

        # dynamically load any plugins from the playbook directory
        for name, obj in get_all_plugin_loaders():
            if obj.subdir:
                plugin_path = os.path.join(self._basedir, obj.subdir)
                if os.path.isdir(plugin_path):
                    obj.add_directory(plugin_path)

        try:
            ds = self._loader.load_from_file(os.path.basename(file_name))
        except UnicodeDecodeError as e:
            raise AnsibleParserError("Could not read playbook (%s) due to encoding issues: %s" % (file_name, to_native(e)))

        if not isinstance(ds, list):
            # restore the basedir in case this error is caught and handled
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("playbooks must be a list of plays", obj=ds)

        # Parse the playbook entries. For plays, we simply parse them
        # using the Play() object, and includes are parsed using the
        # PlaybookInclude() object
        for entry in ds:
            if not isinstance(entry, dict):
                # restore the basedir in case this error is caught and handled
                self._loader.set_basedir(cur_basedir)
                raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry)

            if any(action in entry for action in ('import_playbook', 'include')):
                if 'include' in entry:
                    display.deprecated("'include' for playbook includes. You should use 'import_playbook' instead", version="2.8")
                pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader)
                if pb is not None:
                    self._entries.extend(pb._entries)
                else:
                    which = entry.get('import_playbook', entry.get('include', entry))
                    display.display("skipping playbook '%s' due to conditional test failure" % which, color=C.COLOR_SKIP)
            else:
                entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader, vars=vars)
                self._entries.append(entry_obj)

        # we're done, so restore the old basedir in the loader
        self._loader.set_basedir(cur_basedir)
Esempio n. 6
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    def _load_playbook_data(self, file_name, variable_manager):

        if os.path.isabs(file_name):
            self._basedir = os.path.dirname(file_name)
        else:
            self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name)))

        # set the loaders basedir
        cur_basedir = self._loader.get_basedir()
        self._loader.set_basedir(self._basedir)

        self._file_name = file_name

        # dynamically load any plugins from the playbook directory
        for name, obj in get_all_plugin_loaders():
            if obj.subdir:
                plugin_path = os.path.join(self._basedir, obj.subdir)
                if os.path.isdir(plugin_path):
                    obj.add_directory(plugin_path)

        ds = self._loader.load_from_file(os.path.basename(file_name))
        if not isinstance(ds, list):
            # restore the basedir in case this error is caught and handled
            self._loader.set_basedir(cur_basedir)
            raise AnsibleParserError("playbooks must be a list of plays", obj=ds)

        # Parse the playbook entries. For plays, we simply parse them
        # using the Play() object, and includes are parsed using the
        # PlaybookInclude() object
        for entry in ds:
            if not isinstance(entry, dict):
                # restore the basedir in case this error is caught and handled
                self._loader.set_basedir(cur_basedir)
                raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry)

            if 'include' in entry:
                pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader)
                if pb is not None:
                    self._entries.extend(pb._entries)
                else:
                    display.display("skipping playbook include '%s' due to conditional test failure" % entry.get('include', entry), color=C.COLOR_SKIP)
            else:
                entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader)
                self._entries.append(entry_obj)

        # we're done, so restore the old basedir in the loader
        self._loader.set_basedir(cur_basedir)