def _load_playbook_data(self, file_name, variable_manager): if os.path.isabs(file_name): self._basedir = os.path.dirname(file_name) else: self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name))) # set the loaders basedir self._loader.set_basedir(self._basedir) # also add the basedir to the list of module directories push_basedir(self._basedir) ds = self._loader.load_from_file(os.path.basename(file_name)) if not isinstance(ds, list): raise AnsibleParserError("playbooks must be a list of plays", obj=ds) # Parse the playbook entries. For plays, we simply parse them # using the Play() object, and includes are parsed using the # PlaybookInclude() object for entry in ds: if not isinstance(entry, dict): raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry) if 'include' in entry: pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader) self._entries.extend(pb._entries) else: entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader) self._entries.append(entry_obj)
def _load_playbook_data(self, file_name, variable_manager): if os.path.isabs(file_name): self._basedir = os.path.dirname(file_name) else: self._basedir = os.path.normpath( os.path.join(self._basedir, os.path.dirname(file_name))) # set the loaders basedir cur_basedir = self._loader.get_basedir() self._loader.set_basedir(self._basedir) self._file_name = file_name # dynamically load any plugins from the playbook directory for name, obj in get_all_plugin_loaders(): if obj.subdir: plugin_path = os.path.join(self._basedir, obj.subdir) if os.path.isdir(plugin_path): obj.add_directory(plugin_path) ds = self._loader.load_from_file(os.path.basename(file_name)) if not isinstance(ds, list): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbooks must be a list of plays", obj=ds) # Parse the playbook entries. For plays, we simply parse them # using the Play() object, and includes are parsed using the # PlaybookInclude() object for entry in ds: if not isinstance(entry, dict): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError( "playbook entries must be either a valid play or an include statement", obj=entry) if 'include' in entry: pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader) if pb is not None: self._entries.extend(pb._entries) else: display.display( "skipping playbook include '%s' due to conditional test failure" % entry.get('include', entry), color=C.COLOR_SKIP) else: entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader) self._entries.append(entry_obj) # we're done, so restore the old basedir in the loader self._loader.set_basedir(cur_basedir)
def _load_playbook_data(self, file_name, variable_manager, vars=None): if os.path.isabs(file_name): self._basedir = os.path.dirname(file_name) else: self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name))) # set the loaders basedir cur_basedir = self._loader.get_basedir() self._loader.set_basedir(self._basedir) add_all_plugin_dirs(self._basedir) self._file_name = file_name try: ds = self._loader.load_from_file(os.path.basename(file_name)) except UnicodeDecodeError as e: raise AnsibleParserError("Could not read playbook (%s) due to encoding issues: %s" % (file_name, to_native(e))) # check for errors and restore the basedir in case this error is caught and handled if ds is None: self._loader.set_basedir(cur_basedir) raise AnsibleParserError("Empty playbook, nothing to do", obj=ds) elif not isinstance(ds, list): self._loader.set_basedir(cur_basedir) raise AnsibleParserError("A playbook must be a list of plays, got a %s instead" % type(ds), obj=ds) elif not ds: self._loader.set_basedir(cur_basedir) raise AnsibleParserError("A playbook must contain at least one play") # Parse the playbook entries. For plays, we simply parse them # using the Play() object, and includes are parsed using the # PlaybookInclude() object for entry in ds: if not isinstance(entry, dict): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbook entries must be either valid plays or 'import_playbook' statements", obj=entry) if any(action in entry for action in C._ACTION_IMPORT_PLAYBOOK): pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader) if pb is not None: self._entries.extend(pb._entries) else: which = entry for k in C._ACTION_IMPORT_PLAYBOOK: if k in entry: which = entry[k] break display.display("skipping playbook '%s' due to conditional test failure" % which, color=C.COLOR_SKIP) else: entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader, vars=vars) self._entries.append(entry_obj) # we're done, so restore the old basedir in the loader self._loader.set_basedir(cur_basedir)
def _load_playbook_data(self, file_name, variable_manager, vars=None): if os.path.isabs(file_name): self._basedir = os.path.dirname(file_name) else: self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name))) # set the loaders basedir cur_basedir = self._loader.get_basedir() self._loader.set_basedir(self._basedir) self._file_name = file_name # dynamically load any plugins from the playbook directory for name, obj in get_all_plugin_loaders(): if obj.subdir: plugin_path = os.path.join(self._basedir, obj.subdir) if os.path.isdir(plugin_path): obj.add_directory(plugin_path) try: ds = self._loader.load_from_file(os.path.basename(file_name)) except UnicodeDecodeError as e: raise AnsibleParserError("Could not read playbook (%s) due to encoding issues: %s" % (file_name, to_native(e))) # check for errors and restore the basedir in case this error is caught and handled if not ds: self._loader.set_basedir(cur_basedir) raise AnsibleParserError("Empty playbook, nothing to do", obj=ds) elif not isinstance(ds, list): self._loader.set_basedir(cur_basedir) raise AnsibleParserError("A playbook must be a list of plays, got a %s instead" % type(ds), obj=ds) # Parse the playbook entries. For plays, we simply parse them # using the Play() object, and includes are parsed using the # PlaybookInclude() object for entry in ds: if not isinstance(entry, dict): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry) if any(action in entry for action in ('import_playbook', 'include')): if 'include' in entry: display.deprecated("'include' for playbook includes. You should use 'import_playbook' instead", version="2.12") pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader) if pb is not None: self._entries.extend(pb._entries) else: which = entry.get('import_playbook', entry.get('include', entry)) display.display("skipping playbook '%s' due to conditional test failure" % which, color=C.COLOR_SKIP) else: entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader, vars=vars) self._entries.append(entry_obj) # we're done, so restore the old basedir in the loader self._loader.set_basedir(cur_basedir)
def _load_playbook_data(self, file_name, variable_manager, vars=None): if os.path.isabs(file_name): self._basedir = os.path.dirname(file_name) else: self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name))) # set the loaders basedir cur_basedir = self._loader.get_basedir() self._loader.set_basedir(self._basedir) self._file_name = file_name # dynamically load any plugins from the playbook directory for name, obj in get_all_plugin_loaders(): if obj.subdir: plugin_path = os.path.join(self._basedir, obj.subdir) if os.path.isdir(plugin_path): obj.add_directory(plugin_path) try: ds = self._loader.load_from_file(os.path.basename(file_name)) except UnicodeDecodeError as e: raise AnsibleParserError("Could not read playbook (%s) due to encoding issues: %s" % (file_name, to_native(e))) if not isinstance(ds, list): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbooks must be a list of plays", obj=ds) # Parse the playbook entries. For plays, we simply parse them # using the Play() object, and includes are parsed using the # PlaybookInclude() object for entry in ds: if not isinstance(entry, dict): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry) if any(action in entry for action in ('import_playbook', 'include')): if 'include' in entry: display.deprecated("'include' for playbook includes. You should use 'import_playbook' instead", version="2.8") pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader) if pb is not None: self._entries.extend(pb._entries) else: which = entry.get('import_playbook', entry.get('include', entry)) display.display("skipping playbook '%s' due to conditional test failure" % which, color=C.COLOR_SKIP) else: entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader, vars=vars) self._entries.append(entry_obj) # we're done, so restore the old basedir in the loader self._loader.set_basedir(cur_basedir)
def _load_playbook_data(self, file_name, variable_manager): if os.path.isabs(file_name): self._basedir = os.path.dirname(file_name) else: self._basedir = os.path.normpath(os.path.join(self._basedir, os.path.dirname(file_name))) # set the loaders basedir cur_basedir = self._loader.get_basedir() self._loader.set_basedir(self._basedir) self._file_name = file_name # dynamically load any plugins from the playbook directory for name, obj in get_all_plugin_loaders(): if obj.subdir: plugin_path = os.path.join(self._basedir, obj.subdir) if os.path.isdir(plugin_path): obj.add_directory(plugin_path) ds = self._loader.load_from_file(os.path.basename(file_name)) if not isinstance(ds, list): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbooks must be a list of plays", obj=ds) # Parse the playbook entries. For plays, we simply parse them # using the Play() object, and includes are parsed using the # PlaybookInclude() object for entry in ds: if not isinstance(entry, dict): # restore the basedir in case this error is caught and handled self._loader.set_basedir(cur_basedir) raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry) if 'include' in entry: pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader) if pb is not None: self._entries.extend(pb._entries) else: display.display("skipping playbook include '%s' due to conditional test failure" % entry.get('include', entry), color=C.COLOR_SKIP) else: entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader) self._entries.append(entry_obj) # we're done, so restore the old basedir in the loader self._loader.set_basedir(cur_basedir)