def main_loop(games): keep_running = True show_splash = True ticks = 0 banana = Banana() splash = Splash() while show_splash: delta = timer.tick(fps) splash.draw(delta) screen.blit(splash.surface, (0, 0)) splash.new_generation() splash.iterate() pygame.display.flip() for e in pygame.event.get(): if e.type is pygame.KEYDOWN and e.key == pygame.K_SPACE: show_splash = False if e.type is pygame.KEYDOWN and e.key == pygame.K_ESCAPE: keep_running = False show_splash = False while keep_running: timer.tick(fps) screen.fill(black) for e in pygame.event.get(): if e.type is pygame.KEYDOWN and (e.key == pygame.K_ESCAPE or e.key == pygame.K_SPACE): keep_running = False for i, game in enumerate(games): game.playSound(ticks) game.change_column_color(ticks) game.draw() screen.blit(game.surface, ((i%2)*game_screen_width,(i/2)*game_screen_height)) banana.draw(ticks) screen.blit(banana.surface, (game_screen_width, game_screen_height)) pygame.draw.line(screen, white, (0, game_screen_height), (2*game_screen_width, game_screen_height)) pygame.draw.line(screen, white, (game_screen_width, 0), (game_screen_width, 2*game_screen_height)) pygame.display.flip() ticks += 1 if ticks == 16: ticks = 0 for game in games: game.new_generation() game.iterate()