# if Return and no guess is present, then flip next tile. If guess is present, see if it's a take if guess == '': if not game.game_state.game_over: send_dict['event'] = 'flip_request' graphics_to_update = graphics_to_update + [ 'flip_status' ] else: take_start_time = time.time() if time_check: start_take = take_start_time guess_upper = guess.upper() result, take_obj = game.take(guess_upper, player, last_update) guess = '' graphics_to_update = graphics_to_update + [ 'guess', 'status' ] if result == 'steal': send_dict['event'] = 'steal' send_dict['take'] = take_obj else: send_dict['event'] = 'none' if result == 'tiles': status = f"Tiles aren't there! ({guess_upper})" elif result == 'trivial':