def __init__(self, width, height, frame_rate, name, title, server_host="localhost", server_port=20149):
     PygameSocketGame.__init__(self, title, width, height, frame_rate, server_host, server_port)
     self.name = name
     self.display = Display(width, height)
     self.control = Control(width, height)
     self.control.player_image = 'shooter3.png'
     #pygame.mixer.init()
     #pygame.mixer.music('display/sounds/background.wav')
     #pygame.mixer.music.play()
     sound_path = os.path.join('display', 'sounds', 'bac2.wav')
     pygame.mixer.Sound(sound_path).play(-1)
     return
    def __init__(self,
                 width,
                 height,
                 frame_rate,
                 name,
                 title,
                 server_host="localhost",
                 server_port=20149):
        PygameSocketGame.__init__(self, title, width, height, frame_rate,
                                  server_host, server_port)
        self.name = name
        self.display = Display(width, height)
        self.control = Control(width, height)
        self.control.player_image = "duck2.png"

        # music_path = os.path.join('display', 'music', 'LukHash_-_ARCADE_JOURNEYS.wav')
        # pygame.mixer.music(music_path).play(-1)

        return
Esempio n. 3
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 def __init__(self, width, height, frame_rate, name, title, server_host="localhost", server_port=20149):
     PygameSocketGame.__init__(self, title, width, height, frame_rate, server_host, server_port)
     self.name = name
     self.display = Display(width, height)
     self.control = Control(width, height)
     return