Esempio n. 1
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 def _process_server(self):
     s = self.server.read_line()
     if s is None:
         self.server_is_done = True # don't read more
     elif re.match(r'^msg \[[0-9a-zA-Z, \.\[\]"\']+\]$', s):
         voice.info(*eval(s.split(' ', 1)[1]))
     else:
         self._process_server_event(s)
Esempio n. 2
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 def _process_server(self):
     s = self.server.read_line()
     if s is None:
         self.server_is_done = True  # don't read more
     elif re.match(r'^msg \[[0-9a-zA-Z, \.\[\]"\']+\]$', s):
         voice.info(*eval(s.split(' ', 1)[1]))
     else:
         self._process_server_event(s)
Esempio n. 3
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 def on_complete(self):
     if self.player is not self.interface.player: return
     self.launch_event_style("complete", alert=True)
     if must_be_said(self.number):
         voice.info(
             substitute_args(self.get_style("complete_msg"), [self.title]))
     self.interface.send_menu_alerts_if_needed(
     )  # not necessary for "on_repair_complete" (if it existed)
Esempio n. 4
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 def save(self):
     f = open(SAVE_PATH, "w")
     i = stats.Stats(None, None)._get_weak_user_id()
     f.write("%s\n" % i)
     self.world.remove_links_for_savegame()
     self._rules = rules
     self._ai = definitions._ai
     self._style = style
     if self.record_replay:
         self._replay_file.flush()
         os.fsync(self._replay_file.fileno())  # just to be sure
         self._replay_file_content = open(self._replay_file.name).read()
     try:
         pickle.dump(self, f)
         voice.info(mp.OK)
     except:
         exception("save game failed")
         voice.alert(mp.BEEP)
     self.world.restore_links_for_savegame()
Esempio n. 5
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 def save(self):
     f = open(SAVE_PATH, "w")
     i = stats.Stats(None, None)._get_weak_user_id()
     f.write("%s\n" % i)
     self.world.remove_links_for_savegame()
     self._rules = rules
     self._ai = definitions._ai
     self._style = style
     if self.record_replay:
         self._replay_file.flush()
         os.fsync(self._replay_file.fileno()) # just to be sure
         self._replay_file_content = open(self._replay_file.name).read()
     try:
         pickle.dump(self, f)
         voice.info(mp.OK)
     except:
         exception("save game failed")
         voice.alert(mp.BEEP)
     self.world.restore_links_for_savegame()
Esempio n. 6
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 def srv_logged_out(self, args):
     login, = args
     voice.info([login] + mp.HAS_JUST_LOGGED_OUT)
Esempio n. 7
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 def srv_say(self, args):
     login, msg = args[0], args[1:]
     voice.info([login] + mp.SAYS + [" ".join(msg)])
Esempio n. 8
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 def srv_alliance(self, args):
     player_login, alliance = args
     voice.info(mp.MOVE + name(player_login) + mp.TO_ALLIANCE +
                nb2msg(alliance))
Esempio n. 9
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 def srv_invitation(self, args):
     admin_login, map_title = args
     voice.info([admin_login] + mp.INVITES_YOU + [map_title])
Esempio n. 10
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 def srv_clients(self, args):
     msg = insert_silences(sum([name(c) for c in args], []))
     voice.info(msg)
Esempio n. 11
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 def srv_register_error(self, unused_args):
     voice.info(mp.BEEP)
Esempio n. 12
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 def on_research_complete(self):
     voice.info(self.get_style("research_complete_msg"))
     self.interface.send_menu_alerts_if_needed()
Esempio n. 13
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 def pre_run(self):
     voice.info(mp.OBSERVE_ANOTHER_PLAYER_EXPLANATION)
     voice.flush()
Esempio n. 14
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 def say_score(self):
     for msg in self.me.player.score_msgs:
         voice.info(msg)
     voice.flush()
Esempio n. 15
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 def pre_run(self):
     voice.info(mp.OBSERVE_ANOTHER_PLAYER_EXPLANATION)
     voice.flush()
Esempio n. 16
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 def say_score(self):
     for msg in self.me.player.score_msgs:
         voice.info(msg)
     voice.flush()
Esempio n. 17
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 def srv_invite_error(self, unused_args):
     voice.info(mp.BEEP)
Esempio n. 18
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 def on_order_impossible(self, reason=None):
     if self.player is not self.interface.player: return
     self.launch_event_style("order_impossible", alert=True)
     if reason is not None:
         voice.info(style.get("messages", reason))
Esempio n. 19
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 def pre_run(self):
     voice.info([4316])
     voice.flush()
Esempio n. 20
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 def on_production_deferred(self):
     voice.info(style.get("messages", "production_deferred"))
Esempio n. 21
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 def on_added(self):
     self.launch_event_style("added", alert=True)
     if "unit_added" in config.verbosity and must_be_said(self.number):
         voice.info(substitute_args(self.get_style("added_msg"), [self.ext_title]))
Esempio n. 22
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 def on_exhausted(self):
     self.launch_event_style("exhausted")
     voice.info(self.title + [144])
Esempio n. 23
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 def srv_too_many_games(self, unused_args):
     voice.info(mp.TOO_MANY_GAMES)
Esempio n. 24
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 def on_research_complete(self):
     voice.info(self.get_style("research_complete_msg"))
     self.interface.send_menu_alerts_if_needed()
Esempio n. 25
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 def srv_game(self, args):
     voice.info(game_short_status(*args))
Esempio n. 26
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 def on_added(self):
     self.launch_event_style("added", alert=True)
     if must_be_said(self.number):
         voice.info(substitute_args(self.get_style("added_msg"), [self.ext_title]))
Esempio n. 27
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 def srv_registered(self, args):
     player_login, players = args
     players = players.split(",")
     voice.info(
         name(player_login) + mp.HAS_JUST_JOINED +
         self._game_status(players))
Esempio n. 28
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 def on_order_impossible(self, reason=None):
     if self.player is not self.interface.player: return
     self.launch_event_style("order_impossible", alert=True)
     if reason is not None:
         voice.info(style.get("messages", reason))
Esempio n. 29
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 def srv_faction(self, args):
     player_login, faction = args
     faction_name = style.get(faction, 'title')
     voice.info(name(player_login) + faction_name)
Esempio n. 30
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 def on_production_deferred(self):
     voice.info(style.get("messages", "production_deferred"))
Esempio n. 31
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 def srv_logged_in(self, args):
     login, = args
     if login != self.server.login:
         voice.info([login] + mp.HAS_JUST_LOGGED_IN)
Esempio n. 32
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 def srv_e(self, args):
     assert args[0].split(",")[0] == 'new_player'
     login = args[0].split(",")[1]
     if login != self.server.login:
         voice.info([login, 4240]) # ... has just logged in
Esempio n. 33
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 def srv_msg(self, args):
     voice.info(*eval_msg_and_volume(" ".join(args)))
Esempio n. 34
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 def srv_e(self, args):
     assert args[0].split(",")[0] == 'new_player'
     login = args[0].split(",")[1]
     if login != self.server.login:
         voice.info([login, 4240])  # ... has just logged in
Esempio n. 35
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 def on_exhausted(self):
     self.launch_event_style("exhausted")
     if "resource_exhausted" in config.verbosity:
         voice.info(self.title + mp.EXHAUSTED)
Esempio n. 36
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 def pre_run(self):
     voice.info([4316])
     voice.flush()
Esempio n. 37
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 def srv_msg(self, args):
     voice.info(*eval_msg_and_volume(" ".join(args)))
Esempio n. 38
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 def on_complete(self):
     if self.player is not self.interface.player: return
     self.launch_event_style("complete", alert=True)
     if "unit_complete" in config.verbosity and must_be_said(self.number):
         voice.info(substitute_args(self.get_style("complete_msg"), [self.title]))
     self.interface.send_menu_alerts_if_needed() # not necessary for "on_repair_complete" (if it existed)