def tucombo_right(): comenzi.spear_right() comenzi.teleport_right() comenzi.upsword_left() comenzi.upsword_right() comenzi.low_kick() lock = True
def counterAttack(): global p1 global myplayer comenzi.teleport_left() comenzi.teleport_right() comenzi.low_kick() comboAttack()
def comboAttack(): global myplayer if (myplayer.direction == "left"): for i in range(1,2): comenzi.takedown_left() doom_left() doom_left() comenzi.bpunch() comenzi.spear_left() doom_left() for i in range(1,3): comenzi.teleport_left() doom_right() comenzi.bpunch() comenzi.teleport_right() doom_left() comenzi.forward2_left() for i in range(1,3): comenzi.takedown_left() else: comenzi.forward2_right() doom_right() comenzi.spear_right() doom_right() for i in range(1,3): comenzi.teleport_right() comenzi.teleport_left() comenzi.teleport_right() comenzi.forward2_left() for i in range(1,2): doom_left()