Esempio n. 1
0
    """adds a pursuer"""

    if data == None:
        return

    # set vehicle's type == mp_pursuer
    OSSteerManager.get_global_ptr().set_parameter_value(
        OSSteerManager.STEERVEHICLE, "vehicle_type", "mp_pursuer")
    # handle vehicle
    handleVehicles(data)


if __name__ == '__main__':

    msg = "'multiple pursuit'"
    app = startFramework(msg)

    # # here is room for your own code
    # print some help to screen
    text = TextNode("Help")
    text.set_text(
        msg + "\n\n"
        "- press \"d\" to toggle debug drawing\n"
        "- press \"w\" to add 'wanderer' vehicle\n"
        "- press \"p\" to add 'pursuer' vehicle\n"
        "- press \"s\"/\"shift-s\" to increase/decrease last inserted vehicle's max speed\n"
        "- press \"f\"/\"shift-f\" to increase/decrease last inserted vehicle's max force\n"
    )
    textNodePath = app.aspect2d.attach_new_node(text)
    textNodePath.set_pos(-1.25, 0.0, -0.5)
    textNodePath.set_scale(0.035)
Esempio n. 2
0
    print(vehicle.get_name() + " params:")
    print(vehicle.get_settings())


def plugInCallback(plugIn):
    """plug-in update callback function"""

    global globalClock
    print(plugIn.get_name() + " real time and dt: " +
          str(globalClock.get_real_time()) + str(globalClock.get_dt()))


if __name__ == '__main__':

    app = startFramework("'one turning'")

    # # here is room for your own code

    print(
        "create a steer manager; set root and mask to manage 'kinematic' vehicles"
    )
    steerMgr = OSSteerManager(app.render, mask)

    print("reparent the reference node to render")
    steerMgr.get_reference_node_path().reparent_to(app.render)

    print("get a sceneNP and reparent to the reference node")
    sceneNP = loadPlane("SceneNP")
    sceneNP.reparent_to(steerMgr.get_reference_node_path())