Esempio n. 1
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	def __init__(self, max_entities=config.load_var('max_entities'), size=[config.load_var('map_x_size'), config.load_var('map_y_size')]):
		#constants from config file
		self.maxEntities = max_entities
		self.size = size

		#dynamic game variables
		self.gameObjects = []
		self.playerSortedObjectDict = {}
Esempio n. 2
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def runGame(tickFreq=.1):
	for _ in range(config.load_var('max_asteroids')):#Creates Asteroids Before game starts
		loc = [random.randint(0, config.load_var('map_x_size')), random.randint(0, config.load_var('map_y_size'))]
		asteroid = Asteroid(loc=loc, player='map')
		gameMap.addObject(asteroid)

	currentTime = time.time()
	startTime = currentTime
	tickCount = 0

	t = threading.currentThread()
	print("Game loop has started.")
	while getattr(t, "do_run", True):
		if(time.time() - currentTime  > tickFreq): #10 ticks per second. This number can be changed as necessary
			tick()
			tickCount += 1
			currentTime = time.time()

		# if currentTime - startTime > 10: break #quick line to time out the code after 10 seconds
	print("Game loop has been terminated.")
Esempio n. 3
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from GameMap import GameMap
from GameObject import GameObject, Asteroid
import config

from functools import wraps
def delay(delay=0.): # sets a timer to run a function later on - http://fredericiana.com/2014/11/14/settimeout-python-delay/
    def wrap(f):
        @wraps(f)
        def delayed(*args, **kwargs):
            timer = threading.Timer(delay, f, args=args, kwargs=kwargs)
            timer.start()
        return delayed
    return wrap

gameMap = GameMap(config.load_var('max_entities'))

def runGame(tickFreq=.1):
	for _ in range(config.load_var('max_asteroids')):#Creates Asteroids Before game starts
		loc = [random.randint(0, config.load_var('map_x_size')), random.randint(0, config.load_var('map_y_size'))]
		asteroid = Asteroid(loc=loc, player='map')
		gameMap.addObject(asteroid)

	currentTime = time.time()
	startTime = currentTime
	tickCount = 0

	t = threading.currentThread()
	print("Game loop has started.")
	while getattr(t, "do_run", True):
		if(time.time() - currentTime  > tickFreq): #10 ticks per second. This number can be changed as necessary