Esempio n. 1
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def swarm_sim(argv):
    """In the main function first the config is getting parsed and than
    the swarm_sim_world and the swarm_sim_world item is created. Afterwards the run method of the swarm_sim_world
    is called in which the simlator is going to start to run"""
    config_data = config.ConfigData()

    unique_descriptor = "%s_%s_%s" % (config_data.local_time,
                                      config_data.scenario.rsplit('.', 1)[0],
                                      config_data.solution.rsplit('.', 1)[0])

    logging.basicConfig(filename="outputs/logs/system_%s.log" %
                        unique_descriptor,
                        filemode='w',
                        level=logging.INFO,
                        format='%(message)s')
    logging.info('Started')

    read_cmd_args(argv, config_data)
    create_directory_for_data(config_data, unique_descriptor)
    random.seed(config_data.seed_value)
    swarm_sim_world = world.World(config_data)
    swarm_sim_world.init_scenario(get_scenario(swarm_sim_world.config_data))

    reset = True
    while reset:
        reset = main_loop(config_data, swarm_sim_world)

    logging.info('Finished')
    generate_data(config_data, swarm_sim_world)
Esempio n. 2
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 def __init__(self, scr_width, scr_height):
     self.width = scr_width
     self.height = scr_height
     self.map_width = scr_width // TILE_SIZE
     self.map_height = scr_height // TILE_SIZE
     self.screen = graphics.start(self.width, self.height)
     self.world = world.World(self.map_width, self.map_height)
     self.clock = pygame.time.Clock()
Esempio n. 3
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    def __init__(self, size: Tuple, max_frame_rate: int):
        self.max_frame_rate: int = max_frame_rate
        pygame.init()
        pygame.display.set_caption("pyWorld", "pyWorld")

        self.surface: pygame.Surface = pygame.display.set_mode(size)
        self.clock: pygame.time.Clock = pygame.time.Clock()

        self.world = world.World(self.surface)
        # self.event_manager = events.EventManager()
        self.system_manager = system_manager.SystemManager(self.world)
        self.is_running = True
Esempio n. 4
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    def __init__(self,
                 net_config,
                 num_agents=1,
                 timestep=0.010,
                 seed=None,
                 update_period=None):
        if update_period is None:
            update_period = len(goons)

        #get config data
        self.config_data = config.ConfigData()

        #set up logging
        unique_descriptor = "%s_%s_%s" % (
            self.config_data.local_time,
            self.config_data.scenario.rsplit(
                '.', 1)[0], self.config_data.solution.rsplit('.', 1)[0])

        logging.basicConfig(filename="outputs/logs/system_%s.log" %
                            unique_descriptor,
                            filemode='w',
                            level=logging.INFO,
                            format='%(message)s')
        logging.info('Started')

        read_cmd_args(self.config_data)

        create_directory_for_data(self.config_data, unique_descriptor)
        if seed is not None:
            self.config_data.seed_value = seed
        # random.seed(seed)
        # TODO : Move this to be different lol
        self.config_data.follow_the_leader = net_config.follow
        self.config_data.flock_rad = net_config.flock_rad
        self.config_data.flock_vel = net_config.flock_vel
        self.config_data.conn_class = net_config.conn_class
        self.config_data.num_agents = num_agents

        #set up world
        self.swarm_sim_world = world.World(self.config_data)
        self.swarm_sim_world.timestep = timestep
        self.swarm_sim_world.init_scenario(get_scenario(
            self.swarm_sim_world.config_data),
                                           num_agents=num_agents)
        self.swarm_sim_world.network_formed = False
        self._init_log(id="custom",
                       scenario=self.config_data.scenario,
                       num_agents=num_agents,
                       seed=self.config_data.seed_value,
                       comms=net_config.conn_class,
                       flock_rad=net_config.flock_rad,
                       flock_vel=net_config.flock_vel,
                       update_period=update_period)
Esempio n. 5
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    def __init__(self):
        super(SingleExplorer, self).__init__()
        # Define action and observation space
        # They must be gym.spaces objects
        # Example when using discrete actions:
        ##may need to alter configdata to be closer to fit our needs.
        config_data = config.ConfigData()
        unique_descriptor = "%s_%s_%s" % (
            config_data.local_time, config_data.scenario.rsplit(
                '.', 1)[0], config_data.solution.rsplit('.', 1)[0])

        logging.basicConfig(filename="outputs/logs/system_%s.log" %
                            unique_descriptor,
                            filemode='w',
                            level=logging.INFO,
                            format='%(message)s')
        logging.info('Started')

        swarmsim.read_cmd_args(config_data)
        swarmsim.create_directory_for_data(config_data, unique_descriptor)
        swarmsim.random.seed(config_data.seed_value)
        self.swarm_sim_world = world.World(config_data)
        self.ts = 0
        self.discovered_items = set()
        self.explored_points = set()

        self.swarm_sim_world.init_scenario(swarmsim.get_scenario(config_data))
        #self.NUM_AGENTS = self.swarm_sim_world.get_amount_of_agents()
        #each agent can move one of 9 ways, with
        #self.action_space = spaces.MultiDiscrete(np.full_like(self.NUM_AGENTS, 9)) # xyz motion
        self.action_space = spaces.Discrete(
            len(self.swarm_sim_world.grid.get_directions_list()))
        #observation of the coordinates of each agent and the 6 neighboring locations
        #space should be the current position, plus the hops
        self.observation_space = spaces.Box(
            np.array([-9999, -9999, -9999] + [0] *
                     len(self.swarm_sim_world.grid.get_directions_list())),
            np.array([9999, 9999, 9999] + [1] *
                     len(self.swarm_sim_world.grid.get_directions_list())))
Esempio n. 6
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 def __init__(self):
     self.world = world.World()
Esempio n. 7
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 def __init__(self, sdl):
     self.world = world.World()
     self.sdl = sdl
Esempio n. 8
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    def run(self):
        while not self.done:
            if self.world_done:
                if self.world_number < MAX_WORLD:
                    self.world_beat()

                    # Resetting player lives so that it isn't in their best
                    # interest to play easier worlds just to have extra lives.
                    self.player.lives = 3
                    self.player.life_board.set_text('x' +
                                                    str(self.player.lives))

                    self.player.score = 0
                    self.player.next_bonus = 50000

                    # Loading the new world
                    self.world_number += 1

                    if self.world_number == 0:
                        self.new_scene = scene.TutorialScene()

                    elif self.world_number == 1:
                        self.new_scene = scene.ForestScene()

                    elif self.world_number == 2:
                        self.new_scene = scene.RockyScene()

                    elif self.world_number == 3:
                        self.new_scene = scene.PinkScene()

                    if self.world_number > settings_list[WORLD_UNLOCKED]:
                        settings_list[WORLD_UNLOCKED] = self.world_number

                    utility.play_music(self.music_list[self.world_number],
                                       True)
                    self.current_world = world.World(
                        self.world_list[self.world_number],
                        self.music_list[self.world_number])
                    self.current_world.load()
                    self.world_done = False

                else:
                    self.game_beat()

            self.check_collision()
            self.update()
            self.draw()
            self.handle_events()

            pygame.mouse.set_pos(MOUSE_DEFAULT_POSITION)
            pygame.mouse.get_rel()
            self.mouse_last_move = pygame.mouse.get_pos()

            self.timer.tick(FRAMES_PER_SECOND)

            if self.player.dead:
                high_score = read_high_scores()

                if self.player.score < high_score[self.world_number]:
                    end_game_dictionary = {
                        HIGH_SCORE: [
                            'High Score For This World: ' +
                            str(high_score[self.world_number]),
                            'You would need to score ' +
                            str(high_score[self.world_number] -
                                self.player.score) + ' more to beat it!'
                        ],
                        NEXT_WORLD: ['Exit', 'Return To The Menu']
                    }

                elif self.player.score == high_score[self.world_number]:
                    end_game_dictionary = {
                        HIGH_SCORE: [
                            'High Score For This World: ' +
                            str(high_score[self.world_number]),
                            'You Tied the High Score!'
                        ],
                        NEXT_WORLD: ['Exit', 'Return To The Menu']
                    }

                else:
                    end_game_dictionary = {
                        HIGH_SCORE: [
                            'High Score For This World: ' +
                            str(high_score[self.world_number]),
                            'You Beat the High Score!'
                        ],
                        NEXT_WORLD: ['Exit', 'Return To The Menu']
                    }

                    high_score[self.world_number] = self.player.score
                    write_high_scores(high_score)

                utility.dim(128, FILL_COLOR)

                end_game_menu = menu.Menu(
                    self.screen, self.music_list[self.world_number],
                    self.screen.convert(),
                    [0, SCREEN_HEIGHT / 3, SCREEN_WIDTH, SCREEN_HEIGHT],
                    ['Game Over', 128, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 4],
                    end_game_dictionary)

                end_game_menu.show()

                self.done = True
                utility.fade_music()
                utility.play_music(self.music_list[MENU_MUSIC], True)
Esempio n. 9
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    def __init__(self, screen, world_to_start, music_list):
        self.screen = screen

        pygame.mouse.set_visible(False)

        self.done = False
        self.world_done = False

        self.high_score = 0

        self.bullet_group = pygame.sprite.Group()
        self.player_group = pygame.sprite.Group()
        self.powerup_group = pygame.sprite.Group()
        self.boss_group = pygame.sprite.Group()
        self.enemy_group = pygame.sprite.Group()
        self.text_group = pygame.sprite.Group()
        self.effects_group = pygame.sprite.Group()

        self.mouse_last_move = MOUSE_DEFAULT_POSITION

        self.group_list = [
            self.powerup_group, self.enemy_group, self.boss_group,
            self.text_group, self.effects_group
        ]

        self.score_board = text.Text(FONT_PATH, 36, FONT_COLOR)
        self.temp_life_board = text.Text(FONT_PATH, 36, FONT_COLOR)
        self.temp_life_board.position = vector.Vector2d(48, 40)
        self.life_board = self.temp_life_board

        self.life_icon = icon.Icon('life')

        self.player = player.Player(self.bullet_group, self.effects_group,
                                    self.life_board, self.score_board)

        self.player_group.add(self.player)
        self.text_group.add(self.score_board)
        self.text_group.add(self.temp_life_board)
        self.text_group.add(self.life_icon)

        self.music_list = music_list

        self.timer = pygame.time.Clock()

        # Get rid of the first mouse delta
        pygame.mouse.get_rel()

        world1_level0 = [[0, ACTOR_MOONO, 45, 0], [1, ACTOR_MOONO, 120, 0],
                         [2, ACTOR_MOONO, 240, 0], [3, ACTOR_BAAKE, -1, 1],
                         [4, ACTOR_BOSS_TUT, -1, 1], [4, ACTOR_MOONO, 35, 0]]

        world1_level1 = [[0, ACTOR_MOONO, 40, 0], [1, ACTOR_MOONO, 85, 0],
                         [2, ACTOR_MOONO, 110, 0], [3, ACTOR_BAAKE, -1, 2],
                         [4, ACTOR_BOSS_TUT, -1, 1], [4, ACTOR_MOONO, 30, 0]]

        world1_level2 = [[0, ACTOR_MOONO, 30, 0], [1, ACTOR_BAAKE, -1, 1],
                         [0, ACTOR_MOONO, 70, 0], [2, ACTOR_BAAKE, -1, 1],
                         [0, ACTOR_MOONO, 130, 0], [3, ACTOR_BAAKE, -1, 1],
                         [0, ACTOR_MOONO, 300, 0], [4, ACTOR_BOSS_TUT, -1, 1],
                         [4, ACTOR_MOONO, 25, 0]]

        world1_level3 = [[0, ACTOR_MOONO, 25, 0], [1, ACTOR_BAAKE, -1, 1],
                         [1, ACTOR_MOONO, 50, 0], [2, ACTOR_BAAKE, -1, 2],
                         [2, ACTOR_MOONO, 110, 0], [3, ACTOR_BAAKE, -1, 2],
                         [3, ACTOR_MOONO, 210, 0], [4, ACTOR_BOSS_TUT, -1, 1],
                         [4, ACTOR_MOONO, 20, 0]]

        world2_level0 = [[0, ACTOR_MOONO, 45, 0], [0, ACTOR_HAOYA, 65, 0],
                         [1, ACTOR_BAAKE, -1, 1], [1, ACTOR_MOONO, 70, 0],
                         [2, ACTOR_HAOYA, 75, 0], [3, ACTOR_MOONO, 85, 0],
                         [4, ACTOR_BAAKE_BOSS, -1, 1], [4, ACTOR_HAOYA, 30, 0]]

        world2_level1 = [[0, ACTOR_BAAKE, -1, 2], [0, ACTOR_BATTO, 150, 0],
                         [0, ACTOR_MOONO, 55, 0], [1, ACTOR_HAOYA, 60, 0],
                         [2, ACTOR_MOONO, 100, 0], [3, ACTOR_BAAKE, -1, 1],
                         [3, ACTOR_BATTO, 280, 0],
                         [4, ACTOR_BAAKE_BOSS, -1, 1], [4, ACTOR_BATTO, 70, 0]]

        world2_level2 = [[0, ACTOR_ROKUBI, 60, 0], [0, ACTOR_MOONO, 50, 0],
                         [0, ACTOR_BAAKE, -1, 2], [1, ACTOR_BAAKE, -1, 1],
                         [1, ACTOR_BATTO, 160, 0], [2, ACTOR_HAOYA, 60, 0],
                         [3, ACTOR_MOONO, 80, 0], [4, ACTOR_BAAKE_BOSS, -1, 1],
                         [4, ACTOR_ROKUBI, 30, 0]]

        world2_level3 = [[0, ACTOR_HAOYA, 60, 0], [0, ACTOR_BATTO, 170, 0],
                         [0, ACTOR_ROKUBI, 75, 0], [0, ACTOR_BAAKE, -1, 1],
                         [1, ACTOR_MOONO, 70, 0], [1, ACTOR_BAAKE, -1, 1],
                         [2, ACTOR_BAAKE, -1, 1], [2, ACTOR_ROKUBI, 180, 1],
                         [3, ACTOR_MOONO, 200,
                          0], [4, ACTOR_BAAKE_BOSS, -1, 1],
                         [4, ACTOR_HAOYA, 100, 0], [4, ACTOR_BATTO, 240, 0],
                         [4, ACTOR_ROKUBI, 90, 0], [4, ACTOR_BAAKE, -1, 1]]

        world3_level0 = [[0, ACTOR_HAKTA, 35, 0], [0, ACTOR_HAOYA, 65, 0],
                         [1, ACTOR_BOKKO, -1, 1], [2, ACTOR_BOKKO, -1, 1],
                         [2, ACTOR_HAKTA, 75, 0], [3, ACTOR_BOKKO, -1, 1],
                         [4, ACTOR_MOONO_BOSS, -1, 1], [4, ACTOR_HAKTA, 30, 0]]

        world3_level1 = [[0, ACTOR_RAAYU, 45, 0], [0, ACTOR_HAKTA, 50, 0],
                         [1, ACTOR_BOKKO, -1, 1], [2, ACTOR_RAAYU, 60, 0],
                         [3, ACTOR_BOKKO, -1, 1], [3, ACTOR_ROKUBI, 80, 0],
                         [4, ACTOR_MOONO_BOSS, -1, 1], [4, ACTOR_RAAYU, 25, 0]]

        world3_level2 = [[0, ACTOR_PAAJO, 95, 0], [0, ACTOR_HAKTA, 40, 0],
                         [1, ACTOR_BOKKO, -1, 2], [2, ACTOR_RAAYU, 80, 0],
                         [3, ACTOR_BOKKO, -1, 1], [4, ACTOR_MOONO_BOSS, -1, 1],
                         [4, ACTOR_PAAJO, 70, 0]]

        world3_level3 = [[0, ACTOR_HAKTA, 55, 0], [0, ACTOR_RAAYU, 75, 0],
                         [0, ACTOR_PAAJO, 160, 0], [1, ACTOR_BOKKO, -1, 2],
                         [1, ACTOR_ROKUBI, 50, 0], [2, ACTOR_HAOYA, 120, 0],
                         [3, ACTOR_BOKKO, -1, 1], [4, ACTOR_MOONO_BOSS, -1, 1],
                         [4, ACTOR_HAKTA, 60, 0], [4, ACTOR_RAAYU, 50, 0],
                         [4, ACTOR_PAAJO, 110, 0], [4, ACTOR_BOKKO, -1, 1]]

        tutorial_world = ['Tutorial', self.player, self.group_list]
        temp_world_1 = [
            'Cloudopolis', self.player, self.group_list,
            [world1_level0, world1_level1, world1_level2, world1_level3]
        ]
        temp_world_2 = [
            'Nightmaria', self.player, self.group_list,
            [world2_level0, world2_level1, world2_level2, world2_level3]
        ]
        temp_world_3 = [
            'Opulent Dream', self.player, self.group_list,
            [world3_level0, world3_level1, world3_level2, world3_level3]
        ]

        self.world_list = [
            tutorial_world, temp_world_1, temp_world_2, temp_world_3
        ]

        self.world_number = world_to_start

        if self.world_number == 0:
            self.current_world = tutorial.Tutorial(
                self.world_list[self.world_number])

        else:
            self.current_world = world.World(
                self.world_list[self.world_number],
                self.music_list[self.world_number])
            self.current_world.load()

        if self.world_number == 0:
            self.new_scene = scene.TutorialScene()
            self.player.lives = 99
            self.life_board.set_text('x' + str(self.player.lives))

        elif self.world_number == 1:
            self.new_scene = scene.ForestScene()

        elif self.world_number == 2:
            self.new_scene = scene.RockyScene()

        elif self.world_number == 3:
            self.new_scene = scene.PinkScene()