redPiece3.moves += valueOfDice elif (current_turn == 1): text = "Blue turn!" gui_text = font.render(text, True, (0, 0, 0)) gui.set_color(blue) if (current_blue_piece == 0): print("Blue turn!") elif (current_blue_piece == 1): bluePiece0.moves += valueOfDice elif (current_blue_piece == 2): bluePiece1.moves += valueOfDice elif (current_blue_piece == 3): bluePiece2.moves += valueOfDice elif (current_blue_piece == 4): bluePiece3.moves += valueOfDice dice.drawDots(win, newNumber) else: startButton.setColor(startButtonColor) for red_piece in redPieces: for blue_piece in bluePieces: if (current_turn == 0): if (red_piece.x == blue_piece.x): if (red_piece.y == blue_piece.y): eatSound.play() print(blue_piece) print("Red piece eats blue piece!") if (blue_piece.index == 0): blue_piece.x = piece_x + (35 * 0) blue_piece.y = blues_y blue_piece.moves = 0