def run_game(): """游戏运行的主函数""" # 初始化游戏并创建一个屏幕对象 pygame.init() # 导入设置文件中对窗口的设置 ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) # 创建“开始游戏”按钮 play_button = Button(screen, ai_settings.play_button) # 设置窗口顶部导航栏标题 pygame.display.set_caption("OUC Billionaire") # 地点编组 locations = [] # 地点坐标信息编组 location_points = [] # 创建所有地点格子 gf.create_all_locations(ai_settings, screen, locations, location_points) # 创建游戏玩家游戏回合顺序队列 player_que = PlayerQueue() gf.create_player_queue(ai_settings, screen, locations, player_que) # 创建信息板 messageboard = Messageboard(ai_settings, screen, locations) # 创建骰子 dice = Dice(screen, messageboard) # 绘制骰子初始状态 dice.draw_dice(dice.cur_dice) # 读取事件并创建事件字典 events_dict = gf.read_events_list(ai_settings) # 读取事件图片并创建列表 event_images = gf.read_event_images(ai_settings) # 游戏当前的状态 gs = GameState(ai_settings) # 游戏的主循环 while True: # 检测游戏中的鼠标、键盘事件 gf.check_events(ai_settings, gs, play_button, locations, events_dict, event_images, messageboard, dice, player_que) # 更新屏幕显示 gf.update_screen(ai_settings, screen, gs, play_button, locations, location_points, events_dict, event_images, messageboard, dice, player_que)