def s_diminution(corpus, proficiency, dc): '''Diminution is a school of magic which involves reducing physical size and strength, revealing or increasing the weaknesses of creatures and objects, and obscuring the senses. With Diminution, a caster might deafen an animal to sneak up on it, or shrink a stone to skip across water. Perks or skills which call for Diminution will require this skill check.''' return skill_check(corpus, proficiency, dc)
def s_destruction(corpus, proficiency, dc): '''Destruction is a school of magic which involves the disintegration of matter, the sapping of resources from organic lifeforms, and chain reactions. Igniting fires and inducing magical illness are some abilities that stem from the school of Destruction. Perks or spells that call for Destruction will require a skill check with this skill.''' return skill_check(corpus, proficiency, dc)
def s_augmentation(corpus, proficiency, dc): '''Augmentation is a school of magic which involves bolstering physical size and strength, protecting from or preventing damage, and fine-tuning the senses. With Augmentation, a caster might enlarge stick to make a better lever, or focus a creature's hearing on distant sounds. Perks or spells which call for Augmentation will require this skill check.''' return skill_check(corpus, proficiency, dc)
def s_obvocation(arcana, proficiency, dc): '''Obvocation is a school of magic which involves projecting one's will and spirit into other bodies and other realms. With Obvocation, an actor can warg into the senses of other creatures, summon otherwordly spirits, or cast their will over another's. Perks or spells which call for Obvocation will require a check with this skill.''' return skill_check(arcana, proficiency, dc)
def s_alchemy(arcana, proficiency, dc): '''Alchemy is a school of magic which involves the production of substances whose properties are a combination and a magnification of those of their ingredients. Alchemy can be used to make medicines, poisons, fertilizers, and other useful concoctions. Perks or spells which call for Alchemy will require a check with this skill.''' return skill_check(arcana, proficiency, dc)
def s_transmutation(arcana, proficiency, dc): '''Transmutation is a school of magic which involves the conversion of matter into different states and forms by magical means, and the morphing of creatures into the forms of others'. Transmutation is the method by which actors shapeshift and mythic metals are forged. Perks or spells which call for Transmutation will require a check with this skill.''' return skill_check(arcana, proficiency, dc)
def s_enchantment(arcana, proficiency, dc): '''Enchantment is a school of magic which involves the imbuement of objects and creatures with magic, both temporary and permanent. Enchantment permits an actor to create magical traps or infuse weapons with elemental power, among other things. Perks or spells which call for Conjuration will require a check with this skill.''' return skill_check(arcana, proficiency, dc)
def s_divination(anima, proficiency, dc): '''Divination is a school of magic which involves supernatural foresight, communication with otherworldly beings, and gathering information from one's environment. Scrying and dowsing are some things which can be done with this skill. Perks or spells which call for Divination will require a skill check with this skill.''' return skill_check(anima, proficiency, dc)
def s_illusion(anima, proficiency, dc): '''Illusion is a school of magic which involves the creation of false sensory effects and the art of hiding what is plainly seen. Making objects or creatures invisible or throwing voices are some things which can be done with this skill. Perks or spells which call for Illusion will require a skill check with this skill.''' return skill_check(anima, proficiency, dc)
def s_restoration(corpus, proficiency, dc): '''Restoration is a school of magic which involves the mending of wounds and broken objects, the revivification or enthrallment of mortal creatures, and the purification of substances. Should a perk or a spell call for Restoration, it will require a skill check with this skill.''' return skill_check(corpus, proficiency, dc)
def s_manipulation(anima, proficiency, dc): '''Manipulation is a school of magic which involves mental charms and telekinetic forces, for affecting the movement of objects and creatures and the mindset of sentient beings. Perks or spells which call for Manipulation will require a skill with this check.''' return skill_check(anima, proficiency, dc)
def s_conjuration(anima, proficiency, dc): '''Conjuration is a school of magic which involves the creation of magical objects and phenomena, such as sudden storms, bound weapons, hovering light sources, and others. Perks or spells which call for Conjuration will require a check with this skill.''' return skill_check(anima, proficiency, dc)