Esempio n. 1
0
class DMenuScreen(DirectObject):
    notify = directNotify.newCategory('DMenuScreen')

    def __init__(self):
        DirectObject.__init__(self)
        base.cr.DMENU_SCREEN = self
        self.seq = None
        self.isSeqPlaying = False  # .isPlaying() doesnt want to work
        if DMENU_GAME == 'Toontown':
            base.cr.avChoice = None
        fadeSequence = Sequence(
            Func(base.transitions.fadeOut, .001), Wait(.5),
            Func(base.transitions.fadeIn, .5),
            base.camera.posHprInterval(1,
                                       Point3(MAIN_POS),
                                       VBase3(MAIN_HPR),
                                       blendType='easeInOut')).start()
        if DMENU_GAME == 'Toontown':
            self.background = loader.loadModel(
                'phase_3.5/models/modules/tt_m_ara_int_toonhall')
            self.background.reparentTo(render)
            self.background.setPosHpr(-25, 0, 8.1, -95, 0, 0)
            ropes = loader.loadModel(
                'phase_4/models/modules/tt_m_ara_int_ropes')
            ropes.reparentTo(self.background)
            self.sillyMeter = Actor.Actor(
                'phase_4/models/props/tt_a_ara_ttc_sillyMeter_default', {
                    'arrowTube':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_arrowFluid',
                    'phaseOne':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseOne',
                    'phaseTwo':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseTwo',
                    'phaseThree':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseThree',
                    'phaseFour':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFour',
                    'phaseFourToFive':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFourToFive',
                    'phaseFive':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFive'
                })
            self.sillyMeter.reparentTo(self.background)
            self.sillyMeter.makeSubpart('arrow',
                                        ['uvj_progressBar*', 'def_springA'])
            self.sillyMeter.makeSubpart('meter', ['def_pivot'],
                                        ['uvj_progressBar*', 'def_springA'])
            self.audio3d = Audio3DManager.Audio3DManager(
                base.sfxManagerList[0], camera)

            self.phase3Sfx = self.audio3d.loadSfx(
                'phase_4/audio/sfx/tt_s_prp_sillyMeterPhaseThree.ogg')
            self.phase3Sfx.setLoop(True)
            self.arrowSfx = self.audio3d.loadSfx(
                'phase_4/audio/sfx/tt_s_prp_sillyMeterArrow.ogg')
            self.arrowSfx.setLoop(False)
            self.phase3Sfx.setVolume(0.2)
            self.arrowSfx.setVolume(0.2)

            self.animSeq = Sequence(
                Sequence(
                    ActorInterval(self.sillyMeter,
                                  'arrowTube',
                                  partName='arrow',
                                  constrainedLoop=0,
                                  startFrame=236,
                                  endFrame=247), Func(self.arrowSfx.play)),
                Parallel(
                    ActorInterval(self.sillyMeter,
                                  'arrowTube',
                                  partName='arrow',
                                  duration=604800,
                                  constrainedLoop=1,
                                  startFrame=247,
                                  endFrame=276),
                    Sequence(
                        Func(self.phase3Sfx.play),
                        Func(self.audio3d.attachSoundToObject, self.phase3Sfx,
                             self.sillyMeter))))
            self.animSeq.start()
            self.smPhase2 = self.sillyMeter.find('**/stage2')
            self.smPhase2.show()
            self.sillyMeter.loop('phaseOne', partName='meter')
            self.sillyMeter.setBlend(frameBlend=True)

            self.surlee = Toon.Toon()
            self.surlee.setName('Doctor Surlee')
            self.surlee.setPickable(0)
            self.surlee.setPlayerType(CCNonPlayer)
            dna = ToonDNA.ToonDNA()
            dna.newToonFromProperties('pls', 'ls', 'l', 'm', 9, 0, 9, 9, 98,
                                      27, 86, 27, 38, 27)
            self.surlee.setDNA(dna)
            self.surlee.loop('scientistGame')
            self.surlee.reparentTo(self.background)
            self.surlee.setPosHpr(13, 24, 0.025, -180, 0, 0)

            self.dimm = Toon.Toon()
            self.dimm.setName('Doctor Dimm')
            self.dimm.setPickable(0)
            self.dimm.setPlayerType(CCNonPlayer)
            dna = ToonDNA.ToonDNA()
            dna.newToonFromProperties('fll', 'ss', 's', 'm', 15, 0, 15, 15, 99,
                                      27, 86, 27, 39, 27)
            self.dimm.setDNA(dna)
            self.dimm.loop('scientistGame')
            self.dimm.reparentTo(self.background)
            self.dimm.setPosHpr(16, 24, 0.025, -180, 0, 0)

            surleeHand = self.surlee.find('**/def_joint_right_hold')
            clipBoard = loader.loadModel(
                'phase_4/models/props/tt_m_prp_acs_clipboard')
            surleeHandNode = surleeHand.attachNewNode('ClipBoard')
            clipBoard.instanceTo(surleeHandNode)
            surleeHandNode.setH(180)
            surleeHandNode.setScale(render, 1.0)
            surleeHandNode.setPos(0, 0, 0.1)

            dimmHand = self.dimm.find('**/def_joint_right_hold')
            sillyReader = loader.loadModel(
                'phase_4/models/props/tt_m_prp_acs_sillyReader')
            dimHandNode = dimmHand.attachNewNode('SillyReader')
            sillyReader.instanceTo(dimHandNode)
            dimHandNode.setH(180)
            dimHandNode.setScale(render, 1.0)
            dimHandNode.setPos(0, 0, 0.1)

            self.banana = self.background.find('**/gagBanana')

            self.bananaClicker = CollisionTraverser()
            #self.bananaClicker.showCollisions(render)
            self.collHandlerQueue = CollisionHandlerQueue()

            self.bananaRayNode = CollisionNode('bananaMouseRay')
            self.bananaRayNP = base.camera.attachNewNode(self.bananaRayNode)
            self.bananaRayNode.setIntoCollideMask(BitMask32.bit(0))
            self.bananaRayNode.setFromCollideMask(BitMask32.bit(1))
            self.banana.setCollideMask(BitMask32.bit(1))
            self.ray = CollisionRay()
            self.bananaRayNode.addSolid(self.ray)
            self.bananaClicker.addCollider(self.bananaRayNP,
                                           self.collHandlerQueue)
            self.accept("mouse1", self.slipAndSlideOnThisBananaPeelHaHaHa)

            for frame in render.findAllMatches('*/doorFrame*'):
                frame.removeNode()
            self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
            SkyUtil.startCloudSky(self)
            base.camera.setPosHpr(MAIN_POS, MAIN_HPR)

        self.logo = OnscreenImage(image=GameLogo, scale=(.5, .5, .25))
        self.logo.reparentTo(aspect2d)
        self.logo.setTransparency(TransparencyAttrib.MAlpha)
        scale = self.logo.getScale()
        self.logo.setPos(0, 0, .5)
        self.logo.setColorScale(Vec4(0, 0, 0, 0))
        fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1),
                                             Vec4(1, 1, 1, 0))).start()

        self.createButtons()

        self.fadeOut = None
        self.optionsMgr = PickAToonOptions.NewPickAToonOptions()
        #self.quitConfirmation = DMenuQuit()
        self.patNode = None

        if DMENU_GAME == 'Toontown':
            # TT: We need these to run the Pick A Toon screen
            self.patAvList = base.cr.PAT_AVLIST
            self.patFSM = base.cr.PAT_LOGINFSM
            self.patDoneEvent = base.cr.PAT_DONEEVENT

    def slipAndSlideOnThisBananaPeelHaHaHa(self):
        if base.mouseWatcherNode.hasMouse():
            mpos = base.mouseWatcherNode.getMouse()

            def setPlayingStatus(status):
                self.isSeqPlaying = status

            self.ray.setFromLens(base.camNode, mpos.getX(), mpos.getY())
            self.bananaClicker.traverse(render)

            if self.collHandlerQueue.getNumEntries() > 0:
                self.collHandlerQueue.sortEntries()
                pickedObj = self.collHandlerQueue.getEntry(0).getIntoNodePath()
                surleeAnim = random.choice(['slip-backward', 'slip-forward'])
                dimmAnim = random.choice(['slip-backward', 'slip-forward'])
                if pickedObj == self.banana:
                    self.seq = Sequence(
                        Func(setPlayingStatus, True),
                        Func(self.surlee.play, surleeAnim),
                        Func(self.dimm.play, dimmAnim), Wait(3),
                        Func(self.surlee.loop, 'scientistGame'),
                        Func(self.dimm.loop, 'scientistGame'),
                        Func(setPlayingStatus, False))
                    if not self.isSeqPlaying:
                        self.seq.start()

    def skyTrack(self, task):
        return SkyUtil.cloudSkyTrack(task)

    def createButtons(self):
        buttonImage = GuiModel.find('**/QuitBtn_RLVR')

        self.PlayButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=PlayGame,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief=None,
                                          text_style=3,
                                          text_fg=(1, 1, 1, 1),
                                          text=Options,
                                          text_scale=.1,
                                          scale=0.95,
                                          command=self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=Quit,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()

        # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95)
        # self.BRButton.reparentTo(aspect2d)
        # self.BRButton.setPos(-.9, 0, -.9)
        # self.BRButton.show()

        self.buttonInAnimation()

    def murder(self):
        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.background is not None:
            self.background.hide()
            self.background.reparentTo(hidden)
            self.background.removeNode()
            self.background = None

        if self.PlayButton is not None:
            self.PlayButton.destroy()
            self.PlayButton = None

        if self.OptionsButton is not None:
            self.OptionsButton.destroy()
            self.OptionsButton = None

        if self.QuitButton is not None:
            self.QuitButton.destroy()
            self.QuitButton = None

        if self.phase3Sfx:
            self.phase3Sfx.stop()
            del self.phase3Sfx

        if self.surlee:
            self.surlee.delete()
        if self.dimm:
            self.dimm.delete()

        del self.bananaRayNode
        del self.bananaRayNP
        del self.bananaClicker
        del self.collHandlerQueue
        del self.ray

        self.ignoreAll()

        taskMgr.remove('skyTrack')
        self.sky.reparentTo(hidden)

    def openOptions(self):
        self.optionsMgr.showOptions()
        self.closeOptionsButton = DirectButton(
            relief=None,
            image=(btnUp, btnDn, btnRlvr),
            text="Back",
            text_fg=(0, 0, 0, 1),
            text_scale=TTLocalizer.AClogoutButton,
            text_pos=(0, -0.035),
            image_scale=1,
            image1_scale=1.05,
            image2_scale=1.05,
            scale=0.7,
            command=self.hideOptions)
        self.closeOptionsButton.reparentTo(base.a2dTopLeft)
        self.closeOptionsButton.setPos(0.5, 0, -0.07)
        Parallel(
            self.PlayButton.posInterval(.5,
                                        Point3(PlayBtnHidePos),
                                        blendType='easeInOut'),
            self.OptionsButton.posInterval(.5,
                                           Point3(OptionsBtnHidePos),
                                           blendType='easeInOut'),
            self.QuitButton.posInterval(.5,
                                        Point3(QuitBtnHidePos),
                                        blendType='easeInOut'),
            self.logo.posInterval(0.5,
                                  Point3(0, 0, 2.5),
                                  blendType='easeInOut')).start()

    def hideOptions(self):
        self.optionsMgr.hideOptions()
        self.closeOptionsButton.hide()
        self.buttonInAnimation()

    def playGame(self):
        if self.fadeOut is not None:
            self.fadeOut.finish()
            self.fadeOut = None
        self.fadeOut = base.transitions.getFadeOutIval(t=1)
        #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start()
        Sequence(
            Func(self.doPlayButton),
            Wait(1),
            #Func(self.murder),
            Func(self.enterGame)).start()
        #Func(base.transitions.fadeIn, 1)).start()

    def enterOptions(self):
        pass

    def enterGame(self):
        base.cr.avChoice = PickAToon.PickAToon(self.patAvList, self.patFSM,
                                               self.patDoneEvent)
        base.cr.avChoice.load()
        base.cr.avChoice.enter()

    def doPlayButton(self):
        Parallel(
            self.PlayButton.posInterval(1,
                                        Point3(PlayBtnHidePos),
                                        blendType='easeInOut'),
            self.OptionsButton.posInterval(1,
                                           Point3(OptionsBtnHidePos),
                                           blendType='easeInOut'),
            self.QuitButton.posInterval(1,
                                        Point3(QuitBtnHidePos),
                                        blendType='easeInOut'),
            self.logo.posInterval(0.5,
                                  Point3(0, 0, 2.5),
                                  blendType='easeInOut')).start()

    def quitGame(self):
        self.showQuitConfirmation()

    def showQuitConfirmation(self):
        #self.quitConfirmation.showConfirmation()
        base.exitFunc()

    def buttonInAnimation(self):
        logo = self.logo.posInterval(.5,
                                     Point3(0, 0, .5),
                                     blendType='easeInOut')
        play = self.PlayButton.posInterval(.5,
                                           Point3(PlayBtnPos),
                                           blendType='easeInOut')
        opt = self.OptionsButton.posInterval(.5,
                                             Point3(OptionsBtnPos),
                                             blendType='easeInOut')
        quit = self.QuitButton.posInterval(.5,
                                           Point3(QuitBtnPos),
                                           blendType='easeInOut')

        Sequence(Func(logo.start), Wait(0.1), Func(play.start), Wait(0.2),
                 Func(opt.start), Wait(0.2), Func(quit.start)).start()

    def showHamburgerMenu(self):
        self.hbButton.hide()
        self.hbHideButton.show()

        self.patNode2d = aspect2d.find("**/patNode2d")
        self.patNode2d.posInterval(.5, Point3(.5, 0, 0),
                                   blendType='easeInOut').start()

        self.patNode = render.find("**/patNode")
        self.patNode.posInterval(.5, Point3(0, -3, 0),
                                 blendType='easeInOut').start()

    def hideHamburgerMenu(self):
        self.hbButton.show()
        self.hbHideButton.hide()

        self.patNode2d.posInterval(.5, Point3(0, 0, 0),
                                   blendType='easeInOut').start()

        self.patNode.posInterval(.5, Point3(0, 0, 0),
                                 blendType='easeInOut').start()

    def reportBug(self):
        BugReportGUI.BugReportGUI()

    def createTabs(self):
        self.PlayButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=PlayGame,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief=None,
                                          text_style=3,
                                          text_fg=(1, 1, 1, 1),
                                          text=Options,
                                          text_scale=.1,
                                          scale=0.95,
                                          command=self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=Quit,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()
Esempio n. 2
0
class DMenuScreen(DirectObject):
    notify = directNotify.newCategory('DMenuScreen')

    def __init__(self):#, avatarList, parentFSM, doneEvent):
        DirectObject.__init__(self)
        base.disableMouse()
        #base.cr.avChoice = None
        fadeSequence = Sequence(
            Wait(.5),
            Func(base.transitions.fadeIn, .5),
            Wait(1)).start()#,
            #base.camera.posHprInterval(1, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut')).start()
        #self.background = loader.loadModel('phase_4/models/neighborhoods/toontown_central_full')
        #self.background.reparentTo(render)
        #for frame in render.findAllMatches('*/doorFrame*'):
        #    frame.removeNode()
        #self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
        #SkyUtil.startCloudSky(self)

        #base.camera.setPosHpr(INIT_POS, INIT_HPR)
        self.background = OnscreenImage(image = DMenuResources.MenuBackground, parent = aspect2d)
        self.background.setBin('background', 1)
        self.background.reparentTo(aspect2d)
        self.background.setScale(2, 1, 1)
        
        self.logo = OnscreenImage(image = DMenuResources.GameLogo, scale = (1, 1, .5))
        self.logo.reparentTo(aspect2d)
        self.logo.setTransparency(TransparencyAttrib.MAlpha)
        scale = self.logo.getScale()
        self.logo.setPos(0, 0, .5)
        self.logo.setColorScale(Vec4(0, 0, 0, 0))

        #fadeInBackground = (LerpColorScaleInterval(self.background, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start()
        fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start()

        self.createButtons()

        self.fadeOut = None
        self.optionsMgr = DMenuOptions.DMenuOptions()
        self.quitConfirmation = DMenuQuit.DMenuQuit()

        # TT: We need these to run the Pick A Toon screen
        #self.patAvList = avatarList
        #self.patFSM = parentFSM
        #self.patDoneEvent = doneEvent
        
        self.transcircle = Resources.transcircle
        self.transcircle.setTransparency(TransparencyAttrib.MAlpha)
        self.transcircle.setScale(VBase3(0.01, 0.01, 0.01))
        self.transcircle.setBin('background', 3)
        
        self.savemgr = LOTASaveMgr.LOTASaveMgr()
        
        # Get the save data
        self.savePos = self.savemgr.loadSaveData()
        
        self.titleMusic = Resources.titleMusic
        self.titleMusic.setLoop(1)
        self.setMusicNormal()

    def skyTrack(self, task):
    #    return SkyUtil.cloudSkyTrack(task)
        pass

    def createButtons(self):
        self.PlayButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.PlayGame, text_scale = .1, scale = 0.95, command = self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Options, text_scale = .1, scale = 0.95, command = self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Quit, text_scale = .1, scale = 0.95, command = self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()


        # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95)
        # self.BRButton.reparentTo(aspect2d)
        # self.BRButton.setPos(-.9, 0, -.9)
        # self.BRButton.show()
        
        self.buttonInAnimation()
        
        # Slap on the saves menu from the old main menu until a proper implementation to DMENU is made
        self.SavesButton = DirectButton(relief = None, text = AmdLocalizerEnglish.LOTA_SAVES, image_scale = 2, text_scale = .1, scale = 0.95, command = self.openSavesMenu)
        self.SavesButton.reparentTo(aspect2d)
        self.SavesButton.setPos(0, 0, -.5)
        self.SavesButton.show()

    def murder(self):
        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.background is not None:
            self.background.hide()
            self.background.reparentTo(hidden)
            self.background.removeNode()
            self.background = None

        if self.PlayButton is not None:
            self.PlayButton.destroy()
            self.PlayButton = None

        if self.OptionsButton is not None:
            self.OptionsButton.destroy()
            self.OptionsButton = None

        if self.QuitButton is not None:
            self.QuitButton.destroy()
            self.QuitButton = None
            
        if self.SavesButton is not None:
            self.SavesButton.destroy()
            self.SavesButton = None
            
        if self.titleMusic is not None:
            self.titleMusic.stop()

        #taskMgr.remove('skyTrack')
        #self.sky.reparentTo(hidden)

    def openOptions(self):
        self.optionsMgr.showOptions()
        self.closeOptionsButton = DirectButton(relief = None, text = "< Back", text_fg = (0.977, 0.816, 0.133, 1), text_pos = (0, -0.035), scale = .1, command = self.hideOptions)
        self.closeOptionsButton.reparentTo(base.a2dTopLeft)
        self.closeOptionsButton.setPos(0.5, 0, -0.07)
        Parallel(
            self.PlayButton.posInterval(.5, Point3(PlayBtnHidePos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(.5, Point3(OptionsBtnHidePos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(.5, Point3(QuitBtnHidePos), blendType = 'easeInOut'),
            self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start()
        #base.camera.posHprInterval(0.5, Point3(HQ_POS), VBase3(HQ_HPR), blendType = 'easeInOut').start()
        #self.setMusicCalm()

    def hideOptions(self):
        self.optionsMgr.hideOptions()
        self.closeOptionsButton.hide()
        Parallel(
            self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut'),
            self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')).start()
        base.camera.posHprInterval(0.5, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut').start()
        #self.setMusicNormal()

    def playGame(self):
        if self.fadeOut is not None:
            self.fadeOut.finish()
            self.fadeOut = None
        self.fadeOut = base.transitions.getFadeOutIval(t = 1)
        #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start()
        Sequence(
            Func(self.doPlayButton),
            #Func(self.fadeOut.start),
            Wait(1),
            Func(self.murder),
            Wait(1),
            Func(self.enterGame)).start()#,
            #Func(base.transitions.fadeIn, 1)).start()

    def enterOptions(self):
        pass

    def enterGame(self):
        #base.cr.avChoice = AvatarChooser.AvatarChooser(self.patAvList, self.patFSM, self.patDoneEvent)
        #base.cr.avChoice.load(1)
        #base.cr.avChoice.enter()
        from Game.NewGame.Scenes import SceneOne
        # Hamburger Menu Button
        #self.hbButton = DirectButton(image = "phase_3/maps/dmenu/dmhbmenu.png", relief = None, text = ' ', command=self.showHamburgerMenu)
        #self.hbButton.reparentTo(base.a2dTopLeft)
        #self.hbButton.setPos(0.05, 0, -0.05)
        #self.hbButton.setScale(0.04)

        # Hamburger Menu Hide Button
        #self.hbHideButton = DirectButton(image = "phase_3/maps/dmenu/close_window.png", relief = None, text = ' ', command=self.hideHamburgerMenu)
        #self.hbHideButton.reparentTo(base.a2dTopLeft)
        #self.hbHideButton.setPos(0.05, 0, -0.05)
        #self.hbHideButton.setScale(0.04)
        #self.hbHideButton.hide()

        # TODO: Add options and stuff to the hamburger menu

    def doPlayButton(self):
        Parallel(
            self.PlayButton.posInterval(1, Point3(PlayBtnHidePos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(1, Point3(OptionsBtnHidePos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(1, Point3(QuitBtnHidePos), blendType = 'easeInOut'),
            self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start()

    def quitGame(self):
        self.showQuitConfirmation()

    def showQuitConfirmation(self):
        self.quitConfirmation.showConfirmation()
        #base.exitFunc()

    def setMusicNormal(self):
        #LerpFunctionInterval(base.cr.music.setVolume, fromData = 0, toData = .9, duration = 1).start()
        #LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = .9, toData = 0, duration = 1).start()
        self.titleMusic.play()

    def setMusicCalm(self):
        LerpFunctionInterval(base.cr.music.setVolume, fromData = .9, toData = 0, duration = 1).start()
        LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = 0, toData = .9, duration = 1).start()

    def openSavesMenu(self):
        self.saveOne = DirectButton(relief=None, text = 'Save One: ' + '(Scene ' + str(self.savePos) + ')', scale=0.3, command=self.saveLoader, parent=aspect2d, pos=(0, 0, -.6), text_scale = .5)
        self.saveOne.hide()
        self.transcircle.show()
        self.exitLoadButton = DirectButton(relief=None, text = '< Back', scale=0.3, command=self.closeSavesMenu, parent=base.a2dBottomCenter, pos=(0, 0, -.4), text_scale = .5)
        self.exitLoadButton.show()

        
        self.openSavesMenuSequence = Parallel(
            self.transcircle.scaleInterval(0.5, VBase3(3, 3, 3), blendType = 'easeInOut'),
            self.exitLoadButton.posInterval(0.5, Point3(0, 0, .4), blendType = 'easeInOut'),
            Func(self.saveOne.show),
            self.saveOne.posInterval(0.5, Point3(0, 0, .2), blendType = 'easeInOut'))
        self.openSavesMenuSequence.start()
        
    def closeSavesMenu(self):
        self.hideThings = Sequence(
            Wait(0.5),
            Func(self.saveOne.hide),
            Func(self.transcircle.hide))
    
        self.closeSavesMenuSequence = Parallel(
            self.saveOne.posInterval(0.5, Point3(0, 0, -.6), blendType = 'easeInOut'),
            self.transcircle.scaleInterval(0.5, VBase3(0.01, 0.01, 0.01), blendType = 'easeInOut'),
            self.exitLoadButton.posInterval(0.5, Point3(0, 0, -.4), blendType = 'easeInOut'),
            Func(self.hideThings.start))
        self.closeSavesMenuSequence.start()
        self.exitLoadButton.removeNode()
        del self.exitLoadButton
        
    def saveLoader(self):
        # this was thrown together in like 10 seconds. how the f**k does this work
        # TODO: Make this save to a file thats not easily editable
        self.saveOne.hide()
        self.background.hide()
        self.transcircle.hide()
        if self.savePos == '1':
            from Game.NewGame.Scenes import SceneOne
        elif self.savePos == '2':
            from Game import SceneTwo
        elif self.savePos == '3':
            from Game import SceneThree
        elif self.savePos == '4':
            from Game import SceneFour
        elif self.savePos == '5':
            from Game import SceneFive
        else:
            print ("\n\n Save data is set to an unknown scene!!\n\n")
            
    def buttonInAnimation(self):
        logo = self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')
        play = self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut')
        opt = self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut')
        quit = self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut')
        
        Sequence(
                 Func(logo.start),
                 Wait(0.1),
                 Func(play.start),
                 Wait(0.2),
                 Func(opt.start),
                 Wait(0.2),
                 Func(quit.start)).start()
                 
    def showHamburgerMenu(self):
        self.hbButton.hide()
        self.hbHideButton.show()
        
    def hideHamburgerMenu(self):
        self.hbButton.show()
        self.hbHideButton.hide()